For anyone old enough to remember the early 1999 release of SNK vs. Capcom: Millennium Match, His recent surprise arrival on the Switch was a real success. This Cross Fighter is part of a popular series that pits the best fighters from the enclosures of two companies fighting against each other, and this entry in particular hasn’t appeared on any console platforms as official since its launch on Neo Geo. Pocket color more than two decades ago.
For Neo Geo Pocket Color Series producer Adam Latz and assistant director Lionel Aka, the collaboration with Capcom leading up to the series comeback provides hope for more releases in the future.
“Capcom is integral to enabling us to re-release SvC: The Match of the Millennium on the Nintendo Switch,” Laatz told us when asked how much Capcom was involved in this re-release. “Even though it is sometimes difficult to license games and work with third parties, we are very grateful that our good friends at Capcom helped us make this title a reality. Just as the passion of this collaborative title goes back to the day that brought both companies and players together. What, we hope the relaunch of this SvC title after many years becomes an opportunity for more releases in the future! “
While it can be difficult at times to license games and work with third parties, we are very grateful that our good friends at Capcom helped us make this title transfer possible.
Neo Geo Pocket Color Options Vol.1 It launched on Switch a month after SNK arrived versus Capcom and together they merged the previously released NGPC titles on the Switch and added more to the deal. Mystics’ Neo Geo Pocket Color Code simulation framework works prominently on the Switch, and you might assume that getting Match of the Millennium on the eShop is a relatively early exercise. We ask how long it took since the beginning “Right, we’re doing this.” for ‘Boom – ready! ‘.
Lionel Akah, assistant director of the series, replied: “We understand that if you are not involved in game development, you might think simulation is easy.” However, it actually takes a lot of hard work and effort to achieve a high level of quality. We can proudly say that Code Mystics always answers calls here, and it lives up to our fans’ expectations about this release again. For example, you have to be a special link Mechanic for each game, and every game we publish needs to be carefully tested, and often requires fine tuning. In this sense, the introduced Code Mystics emulator is more accurate for NGPC than previous attempts. This development took about a year from start to finish for the first batch of titles to choose a new pocket color.