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Gameple, Diablo 4 “I don’t want a way to play that only pursues legendary items”


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[게임플] Blizzard Entertainment announced the new information of’Diablo 4’which is ambitiously preparing for the official website quarterly update news.

First, the Diablo 4 development team said, “I worked for important updates and reorganizations from a long time ago, and I intend to finish the work before the holidays.”

The development team regarded the item as Diablo’s life. This is because it is an element that stimulates the player’s imagination and makes the game continue, making them think,’What if?’ even after the game is over.

Whenever you expect equipment with such perfect attributes to come out, items occupy a large part of Diablo’s unique charm that differentiates it from other games whenever you conceive of a combination of various types of items like a mad scientist.

In order to maximize this part, Diablo 4 lead game designer Joe Shelley has thoroughly reviewed the item system, from individual stats used by each class to the visual expression of items in belongings, and reorganized elements that could not meet expectations.”

However, Diablo 4 development is still in its infancy and still has to go through numerous playtests and iterations, so this is not implemented as it is in the launch version, but only suggests a direction.

Joe Shelley reinforces the identity of each class through elements that intuitively embody fantasy when developing Diablo 4 items, expands the choices in character builds through items, achieves a depth of about between Diablo 2 and Diablo 3 Handa worked with a total of three core goals.

First, he put together the relevant skill nodes so that players don’t have to go to the other side of the tree to find skill upgrades for their build.

Resetting the technical specialization, ie balancing the’re-specialization’, is by no means an easy task, but he wanted each choice to be meaningful and to make each character feel different.

As a result, Diablo 4 can reset the specialization of skills and passives. There is no limit to the number of times, but it is stated that there will be no price.

It is easy to change specialization when creating a character for the first time, but as the character grows, the effort and costs required for re-specialization increase, so you have to invest a lot to change the build after you reach the highest level. This can be seen as a price that matches the time and effort spent developing the character.

Gameple, Diablo 4 “I don’t want a way to play that only pursues legendary items”

In the news of the last update, players gave a lot of feedback that the degree to which the item rests the power of the character is too severe.

He added that he liked the image associated with the names of’angel power’ and’devil power’, but it was difficult to see that it reinforced the fantasy of the nature of barbarians, elementalists, and druids.

First, as a result of reflecting feedback related to key stats, when the level increases, you will receive points that can be used for strength, intelligence, agility, or willpower along with skill points.

Joe Shelley explained, “Obviously, barbarian builds are mostly advantageous when they’re high, but as you grow your character and choose skills and synergy, you’ll have to combine other stats.”

By supplementing the character’s stat build with items, it is possible to gain a little willpower here and add a little power there, but the key is to get most of the stats through point consumption.

In other words, among the nodes of each job skill tree, there are many nodes that give additional effects when the main stats exceed a certain standard. If you shoot a node using skill points, you can get the basic effect of the node immediately, and if the key stats related to the skill meet the criteria, you can get a bonus effect.

In order to know the changes in the items in earnest, first of all, it is necessary to look at the types of weapons that can be used by various classes in Diablo 4.

Joe Shelley said, “Weapon types are visually different and have a significant impact on gameplay through features such as a barbarian’s arsenal,” he said.

As a result, we added weapon speed and unique features to all weapons in order to actually realize the difference between weapons, such as the barbarian’s crust (tentative name), which can be seen leaving marks on the floor.

With this change, players can generally feel the stark difference that one-handed weapons are advantageous in quickly changing positions after attacking, while two-handed weapons are slower but do more damage.

An example of a unique characteristic is the shield value of the shield. Just as all shields you get in the sanctuary always have shielding, all types of weapons have the same unchanging characteristics.

Item icons were also expressed more nicely with high-resolution rendering of real equipment. It is expected that players will be able to feel even higher satisfaction when acquiring an item that does not show the character worn by the character, such as a ring.

There has also been a change in the item quality level. Earlier in Diablo 3, there were many situations where items that were not of legend, ancient legend, primitive ancient legend, and set grade were disassembled or discarded without checking.

In relation to Joe Shelley, “I don’t want a situation where ignoring items that don’t have orange rays rising into the sky would be the right choice.”

To prevent this, the power of individual attributes attached to magic items is increased, and the maximum number of attributes of items with a level higher than the Hui-Rank appearing at the end of the game is also increased.

In addition, the ultimate goal of the Diablo series, the legendary item, will be given a random legend attribute, and a unique item will be added instead of the myth item.

Putting the aforementioned information together, a legendary item in Diablo 4 is a rare item because one attribute is changed to a legendary attribute.

Legendary attributes are the same as general attributes in that they are randomly attached to various items and various spaces, and are divided into attributes that can be used without job restrictions and attributes that can only be used by certain classes.

Check out the screenshots attached by Joe Shelley to see elemental resistance, gems and rune grooves, and many other properties. Legendary attributes are attached to one of the other attributes, attack-related attributes are attached to weapons, and defense-related attributes are given to armor.

Unique items refer to items that are the center of the build. It is characterized by fixed and unchanging properties, ability to have a strong theme and limited work, and a distinctive appearance at a glance.

Joe Shelley said, “In fact, I still like the concept of the Mythic Item, but I didn’t want to add this rank to make all the rest of the ranks meaningless.” I borrowed it from the basic design of the item,” he explained.

While delivering the news, Joe Shelley said, “We are looking forward to seeing what builds users will develop in Diablo 4, where the skill and persistence effect tree and key stat points have been added and items have changed.” Focusing on, creating items with multiple legendary attributes, developing builds that creatively combine key stats with specific skills, and utilizing specific attributes using unique rare or magical items are all possible. I will,” he said.

In the end, he concluded, “As game development is still in progress, we hope that none of these are final content, and we look forward to various community feedback.”

Blizzard Entertainment, which delivered the last quarterly news of Diablo 4 in 2020, promised to find new information at the BlizzConline to be held in February next year.

Gamers who confirmed the information showed positive reactions such as “I hope to meet you soon” and “I look forward to Diablo 4 as well as the WOW expansion pack was more than expected.” We look forward to seeing what Diablo 4 will look like in the future.

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