Home » Entertainment » Game Jam Success: Introducing the Two-Player Co-op Game ‘Untouchable’!

Game Jam Success: Introducing the Two-Player Co-op Game ‘Untouchable’!

Long time no see. Hello everyone. I am Erjiao. I am very energetic now! This Jam is very refreshing, 3 stars to complete the limited time copy of Game Jam (⭐: make the game within 48 hours; ⭐: guarantee sleep; ⭐: have fun), every step is not sloppy, the most important thing is, this attempt A two-player co-op game.

The game is so fun, I would like to thank Brother Hao who participated in the Jam again after more than 4 years for taking me to fly. In addition, let us congratulate Brother Hao on the successful completion of the first round of testing of the new game “Shadow of the Abyss”. This is a top-down fast-paced Roguelike action game with different characters, refreshing battles, rich skills and gameplay, as well as challenging levels and various maps.

Writing a development log for so many years feels like chatting with old friends and sharing recent events by the way. I am really grateful to everyone who has been with me, especially to mrup and π, especially π, who interacted with each other in almost every issue of the diary, I am really grateful. Your interaction is the driving force for me to keep recording. Even if bad things happen in my life, after writing the diary after the Game Jam, it seems to be healed. Because I know you’re here, and you’re listening to me say some shit, I’ll call this a soul station. Thank you Game Jam, thank you all, and thank you Nova!

I have recovered with full blood and entered a new large copy of work. As written in the GGJ 2023 development log, I focus my free time on learning English…and playing games…. I started to read the original book recently, so let’s take a while to learn the engine. The photo above is my favorite teacher Sam teaching Presentation skills. The English teaching is very interesting.

Back to the theme of this CIGA Game Jam, although the picture theme is very CIGA style, but it is not a bad idea to try a new text theme. In 21 years of CGJ, I made complaints about the way the pictures were made. Now that I think about it, everyone is actually groping forward. The Game Jam event has only appeared in China for a short time. It may be because I am out of familiar things (Ludum Dare and GGJ’s Text topic) Instinctive discomfort, I’m too harsh. Isn’t Jam just different attempts again and again? The same is true for the organizers. It is also great to bring you a different experience every time. Come on.

Overseas netizens think it’s weird, but it doesn’t matter, I will take action. This time, there are 2 stations in Shenzhen Station. Our group of 2 people chose Nanshan Station, which is very close to my home and company (secretly happy), and took a taxi directly to the site after get off work on Friday. Also, a mole was cut on the palm of my hand last month. After the stitches were removed these days, the wound was cracked due to excessive use of the handle when playing “Extreme Kingdom”, so the left hand is not very convenient these days. Jam is tied the whole time Tape squeezes the wound up. Very depressed, but the game that should be played has not been missed.

Downstairs, I saw the sign from a long distance away. This is the biggest scene in the Game Jam I have participated in in my impression. Thanks to CYTE, the organizer of Nanshan Station, for providing such a convenient venue for everyone. CYTE LAB is a studio founded by the friends of the previous Jam. Its business belongs to AIGC-related fields. Interested friends can try: ai.cytelab.net.

Yessss!!! Did not get lost, and the development special forces reached the target location very smoothly!

At the same time, I also miss the warm and warm development of the cool house. I have been participating in the cool house Jam before, and this time I participated in Nanshan Station and even felt a paradoxical feeling of betraying the cool house /(ㄒoㄒ)/~~. After arriving at the scene, we discussed for a while before going downstairs to cook, and discussing while eating is my favorite part-it saves time in the Game Jam process, and the atmosphere is relaxed at the same time, which may trigger a flash of inspiration.

This time we didn’t think too deeply about what TOUCH is. We mainly focused on the discussion of Gameplay, and finally decided to make a two-player cooperative game that can be touched but not touched. At first, I didn’t think this direction was so similar to a couple quarreling. When I tried it on Zhou Tian, ​​I suddenly felt that the characters were like two people who are incompatible with each other but very in love. Will stand up and block the disaster ahead for the opponent; even willing to change attributes (of the opponent) to fight against greater difficulties. So I named it “UNTOUCHABLE”, just like this kind of love, untouchable.

I struggled for a while when I was thinking about the packaging solution. In the real world, there are very limited elements that repel each other, such as magnets, electric charges, darkness and light, etc. In order to reduce the cost of players’ understanding, I finally thought of Disney’s new movie Crazy Elemental City, and decided to use two elements of water and fire to package it. Obviously, this combination evokes the memories of everyone playing “Forest Ice and Fire Man” when they were young (wry smile), so that many people’s first impression of Demo is “horizontal forest ice and fire man”. Is it really like this? I didn’t realize it at all when I was drawing.

Considering the development time and the amount of resources, I adopted the most convenient style of painting. During the development period, when old acquaintances from Game Jam stopped by and said that the style of painting is good, I couldn’t help but regret not trying a new style of painting. It can be seen that the characters this time also use geometric figures. I have disassembled how efficient this drawing method is in detail in GGJ’s log last year. Interested friends can take a look. As for the new style of painting, let’s talk about it next time~ The picture above shows the state where the character has changed to the other party’s attribute. At this time, both parties can touch.

With the character setup settled, I started thinking about the scene. Tried a few colors first. There is often a picture of dawn in my mind: the night has not faded, the stars are still hanging in the sky, but the sun has broken out of the horizon, and a red light shines on the distant mountain peaks! It feels very suitable with elemental magic!

Since there was only one scene, it took a little longer to add metal elements. As of 15:00 on Saturday, the scene design has been completed, and it has been modified into 2 mountains that want to be touched by hands. After finishing all this, I went to the bar to drink something. I obviously felt that my physical fitness was not as good as before this year. I felt like my waist was about to break after sitting for a day. The NPC at the bar is a high school student who has just graduated and is on summer vacation. I prefer to play with children. It is very interesting. Chatting together makes me feel more energetic. I was sucking energy from a young NPC like a little witch, and he made me a coke+coconut water, well, it really wasn’t very good.

I brought Brother Hao a can of Coke, and came back to continue drawing the boss. Next to it is my resource list, and I will check one after drawing to prevent my head from overloading and crashing. I will list the resources I need in advance, and I will refund more and make up less. This trick really works. Usually by Saturday afternoon, my mind starts to become chaotic. With a list, I know what to do at a glance and it is not easy to miss something.

Considering that the player is a water elf and a fire elf, I designed an elemental boss: the player must absorb monsters with the same element as himself when he first enters the game, and must not touch his teammates. The more absorbed, the faster the boss triggers. Below There is a progress bar for triggering the boss. This part of the painting is very cool. Considering that the overall atmosphere of the scene still exudes the mysterious taste of Aladdin, so I finally made a ghost-shaped Boss and added the metal elements of the scene. I also wore a nightcap by the way, which makes it feel cuter. up. I like this kind of contrast, it’s almost like a multinational president wearing bear underwear.

When the Boss is converted into a fire attribute, it can launch a fire wall, and when it is converted into a water attribute, it can launch a water wall. If water and fire coexist, obstacles of both attributes can be launched (this is not done). At this time, players need to cooperate closely and jump repeatedly. I was really happy during the on-site demo. It felt amazing to cooperate with people with different personalities. I almost got into a fight—I won’t say who it is because I don’t know it. I hope this big brother will find me after reading the article. Let’s Let’s cooperate again during the Game Jam encore trial session. It’s really easy to jump if you can’t cooperate offline. I hope you can find someone to play two-player games with you.

The follow-up is to check the hierarchical relationship of the screen, which is basically correct, but the level of the props has been adjusted a little bit forward. It was about 21 o’clock on Saturday night after finishing these. Except for animation and special effects, the basic resources were all output. After finishing the cover and the settlement interface, it was already around 23:30, and I went home to go to bed, but I couldn’t sleep at all, so I lay on the bed in the middle of the night and started looking for sound effects.

In fact, I tried another version of the cover during the day, and it was quite impressive. It strengthened the spark of water and fire to prepare for Touch.

Because I went to bed early on Saturday, I woke up early on Sunday. After arriving at the scene, I started to do special effects and animation. Since the full-screen special effects can be triggered after touching anywhere on the screen, the special effects are compressed, and the final effect is not particularly good. So if you want to do full-screen special effects in the future, it is best to draw a larger size.

I don’t like animation, and later I realized that it was because I couldn’t do animation well, and I thought the frame animation I made was ugly, so I planned to learn Unity 2D Animation and use the power of technology to make it look good. This time the character movement was frame animation drawn by me, and the boss animation was done by Huang Minhao using Unity skeletal animation. He likes to do animation and is actually an art master.

Brother Hao made an additional Boss animation. After the player transforms, he can touch the prompt link and there is no time to do it. This makes me feel that I am lagging behind, and I am determined to learn 2D Animation well. By noon on Sunday, I was still combining resources, and the time was already a little tight. In fact, the best time to integrate resources is Saturday night. Resources that have not yet been output can be replaced with temporary resources, and replaced after drawing on Sunday—do not modify the size of the replaced resources, or the positions in the engine may be misplaced after replacement.

At this time, my part has basically been completed, and the rest is to wait for Brother Hao to pack. The sound effect was found on a free website on Sunday morning, thanks to Hecean for providing the inspiration for the sound effect website. It suddenly occurred to me that I also shared a collection of free sound effect websites last year, but I completely lost my memory on Sunday. Here I mainly recommend Freesound.

After one o’clock, I ordered a takeaway when I was free, walked to the bar counter uncontrollably, groped inside and ate pork knuckle rice, and cosplayed a bartender assistant by the way. During the period, I heard some very interesting things: a group of drunk developers had a drink at the bar until midnight on Saturday, and the Hecean fragment slept next to the live channel. Hecean is the first GGJ classmate who cleared the root of disaster in February this year. He is a cool classmate who dresses like a black mage. This time I finally know his name. He turned out to be an art master. How high are you supposed to be? The venue next door came to warn not to be so loud~ I feel like I missed a very interesting moment~

After eating, I returned to my seat and began to fill in the team information and game introduction information. Although the game is not finished yet and the packaging time is a bit late, it was submitted at the last minute. At four o’clock, set up a stall and try it out, and start picking up customers!!!

In the process of setting up a stall, I found a serious problem in my body: I ​​think the reason is very simple. Everyone must know that fire and water are incompatible, and fire attacks cannot cause damage to fire; in fact, if you don’t play games often, many players will not Those who understand element restraint; even if they understand, they may not realize it in the short game time. I have encountered too many players who don’t understand, and my mentality is a bit tired, mainly due to the useless voice. In fact, the player didn’t do anything wrong, it’s just that the game wasn’t done well. The player should be placed in a position where he doesn’t understand anything, guided and taught like a child, and make the game easier to understand. Due to the limited time, I didn’t do a novice guide, and my throat was full of smoke when I set up the stall.

At the same time, some bugs and numerical problems were detected. Brother Hao picked up customers while modifying me, and proceeded synchronously. Because the demo was too exciting, I forgot to record the video and almost didn’t submit it. These few hours are really fun, I have completely let myself go, and it is a different feeling to cooperate with everyone. Share the game video:

It is a pity that there is no roadshow at Nanshan Station this time. I have been setting up a stall, and only tried a few games on the side, and the event is over. It’s really a pity that no photos of other groups were taken.

The voting mechanism of the Game Jam this time is relatively complicated. The organizer has attracted a lot of sponsors, and many people don’t know where to vote. A developer wanted to vote for us, only to find out that the channel has been closed. But it doesn’t matter, the friends who came to our booth had a lot of fun, thank you very much for liking, if there is an encore trial, we will play together again then!

The diary is coming to an end here. It is not easy for CYTE to organize the Nanshan Station Game Jam for the first time. I hope everyone can be more tolerant and give some suggestions. By the way, I wish Nanshan Station better and better.

I am addicted to “Extreme State” recently, and it cured my electronic impotence. At the end of the event, I hadn’t played for 3 days. After the breakup, I couldn’t help but inhaled a handful of snow from the snow mountain in the on-site storm. There have been some changes in my life recently, and sometimes I feel depressed, but I found peace in “Extreme Country”: beautiful scenery and good optimization, I am aimlessly skiing on snowy mountains, downhill in rainy days, and doing stunts on cliffs , Wearing a flying squirrel suit to shuttle through forests and rivers, and occasionally run races, so happy. Amway this game to everyone.

The old rules, sum up the problems that can be improved:

Don’t presuppose that the player understands your design, put the player in a position where he doesn’t know anything, and guide him with the design; you can try to make a sketch game, too much focus on Gameplay may miss some beautiful ideas; learn 2D Animation; record the game in advance Show the video, and allow time to submit the game.

“Untouchable” (UNTOUCHABLE) demo address:

This is an incompatible cooperative game where two players fight together against powerful enemies. Players play as fire elves and water elves, and you are teammates who cannot touch each other. However, only by working closely together can you defeat enemies with different attributes and protect each other from harm. When the time comes, you can touch each other, and the forbidden power will be released at this time… The game supports controller and keyboard operation, and it is recommended to use two controllers for the best gaming experience.

Keyboard operation:

Player 1: Move [A/D],jump [G],shooting [F](Need to get ammo first)

player 2, move[←/→],jump[.],shooting[,](Need to get ammo first)

Thank you for watching this, and finally use the event photo to end this diary. I wish everyone good health, all the best, and the skill tree thrives!

* This article is contributed by users and does not represent the views of indienova.Return to Sohu to see more

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