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Future Updates and Key Changes Announced in Livestream

Associate Game Director Joe Piepiora and Director Joe Shely, Associate Community Director Adam Fletcher moderated the livestream. The live broadcast lasted nearly an hour.

According to the summary of Reddit forum user mariosunny, the main future key changes announced in this live broadcast are as follows:

· Mages and Barbarians will be buffed “over the next few weeks”;

· Enemy densities in Hellsurge and Nightmare dungeons will be “significantly” increased;

· In the next update, there will be an additional storage space page, and the potion stack cap will be increased to 99, and there will be a dedicated gem page for season 2;

The cost of skill points will be reduced by 40% to encourage trying different builds;

· There will be some “tweaks” to make leveling up from level 50-100 “no longer feel like a job”, with plans to add more variety later in the game;

· In the future, there will be more chances to obtain unique items in the game. The drop rate will gradually increase over time;

· A custom suit (Loadouts) save function that allows players to quickly switch between different builds is being discussed, but is not currently on the development roadmap;

· Season 2 will have a way to find certain unique items/legendary powers;

The damage reduction system (armor/resistance) will be “redesigned” in Season 2;

· There will be more equipment modification options in the future;

· The legendary drop rate of Treasure Goblins will increase, and there may be different Treasure Goblins in the future;

· A hotfix launched today that includes changes to Nightmare Dungeons.

The game team made some promises to players, saying that when trying to increase the diversity of player gameplay in the future, some gameplay sets will continue to be strong, and the team will try to create other attractive alternative gameplay instead of rushing to weaken it.

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