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FromSoftware Drops Open-World Approach for Armored Core VI: Fires of Rubicon

Still, FromSoftware found that Prospect is more restrictive for players than the linear campaign.

Article: Alex Hopley – Gamereactor.cnFromSoftware almost gave Armored Core VI: Fires of Rubicon the open-world treatment, but felt it was too restrictive for players in some key respects. When we spoke with game director Masaru Yamamura and producer Yasunori Ogura, we asked FromSoftware if they would prefer a more linear style like Armor Core or Sekiro over Elden Ring’s monster world.“actually,”The mountain village begins.“In the initial stages of development, we did think about pushing it in a more open-world direction. But we chose against it purely because we wanted to focus on the assembly aspect and the level of freedom that assembly brings. So if you’re making a game like Elden Ring, you need to focus on the exploration and traversal aspect of that world. Whereas in Armored Core, we want to focus on that assembly freedom. So it means you don’t want to put too many restrictions on how the player moves or how they customize their movement level. if you

With a huge open world map, you have to start restricting where the player goes, how they move around the map, the speed of the mechs, things like that. This creates stress that we don’t want to add to the game. So we want to open up a little bit. With these more constrained and curated maps, we can have more control over that and give these mechs a lot more freedom as they move through the map.

In order to save the depth of the assembly mechanic, the armored core dropped the idea of ​​giving us a planet to explore. It’s a bold decision, really, considering many developers will claim every part of their game is as deep as their counterparts, and FromSoftware is being honest about what ArmorCore VI’s real focus is.hereRead the full interview, andhereCheck out our game preview. Source: Gamereactor.cn

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