Frame Arms Girl: Dream Stadium (hereinafter referred to as F Am Girl) is a hack-and-slash rogue-lite mecha girl action RPG developed by Road Complete and serviced by Line Next. Both developers and publishers must be familiar to web2 gamers.
RoadComplete is a domestic developer that has gained great recognition abroad by servicing Legends of Slime, starting with Crusader Quest. LINE NEXT is a blockchain subsidiary of LINE and is building various blockchain services through an NFT platform called ‘Dosi’.
Foam Girl is a game that means quite a bit to both sides. From the perspective of RoadComplete, it introduced a new attempt in that it is the company’s first full 3D action and blockchain game, and LINE NEXT is the first game to be presented on the web3 game platform ‘Game City’, and it can be seen that it has started building a full-fledged service. .
Is it because I have been shouldering a heavy duty in many ways? My first impression of Amgirl was very neat. Shouldn’t it be said that it has the basics as a game rather than being forced into the blockchain? Let’s take a look at the various aspects of Fo Am Girl that gave the feeling of being like a game overall.
※Blockchain games have not yet been serviced under domestic law, so we played in the global version.
Completeness comparable to web2 games
Actions that taste good are a bonus
Arm Girl is a game made with the original plastic model series ‘Frame Arms Girl’ IP of famous Japanese hobby maker Kotobukiya. In the game, characters who have transformed robots appear, and the player has a setting to become their master and train them to be the best robots.
The first time you log in to the game, the game starts with a simple tutorial, which shows you how to proceed without any fuss. From the graphics and interface to the operation feeling, it was very clean. Of course, it may be a little disappointing compared to the latest PC games, but I think it’s the most appropriate look considering the concept and genre of the game. In particular, even after taking off the label of Web 3, it can be said that it is definitely a great strength.
The game progresses in a typical roguelite fashion. After choosing a character and map, you will grow by selecting a tile and going through battles or events. There is a boss monster at the end of the tile, and if you defeat the boss of Act 3, you can win and record your score in the ranking. It’s a PvP method where you compete against each other’s skills with score points rather than direct confrontation.
Quarter view gameplay reminds me of games like ‘Hades’ and ‘Isaac’. The battle moves at a fairly fast tempo. Monsters appearing on each map are different, and each monster has its own attack pattern, so we had to think about it while playing. If you simply hit the attack button repeatedly, your stamina would quickly wear out. I was able to fully feel the fun of controlling the game, which is important in action games.
In particular, the fight against the boss monster was more fun than a normal battle with flashy attack patterns and wide-area attacks. The last boss of Act 3 fights Frame Arms Girl, not a big and ignorant mechanical monster, and it is divided into two phases, so even though it has an advantage, it often explodes at once.
On the other hand, the characteristics of the roguelike genre were a bit disappointing. To take randomness as an example, it is important for roguelikes to dilute the boredom from repetitive play by randomly appearing stage configurations, equipment, and items in each edition.
Random development elements that appear in Amgirl include attribute parts such as fire, ice, electricity, and darkness, as well as parts that greatly change the attack style. In the case of the attribute, it burns enemies when hit, lightning strikes when performing a special attack, or changes a normal attack from a single shot to a triple shot. Depending on the combination of parts with different attributes, the deviation in performance varies greatly.
It is not a small amount in terms of the type and number of parts, but there were quite a few parts that had generally similar effects or were not used well because their performance was too insignificant. In particular, as the level of the stage goes up, the enemies become very powerful, so I had no choice but to find parts with proven performance in order not to die. There was an item in the game that compensated for this randomness. The roulette is re-rolled to change the tile. As long as the item was sufficient, it was possible to grow it to the growth route I wanted to some extent.
Since it is a ranked match, I think it is a good choice in the long run to allow players to have some control rather than indiscriminate randomness. As stamina is consumed every time you participate in a battle, it is also important to reduce the user’s stress. However, to make use of the fun of repeated play and the unique characteristics of the roguelite genre, it would be better to add more parts or ensure the diversity of builds by taking advantage of the strengths of different combinations for each ability.
A Sample of Healthy Web3 Games
Blood, sweat, and tears of users guaranteed by NFT
If you play Fram Girl, it will be difficult to easily feel how this is different from web2 games. This is because you cannot find earnings elements such as mining and staking, which are common in web3 games.
Currently, there is only one way to trade items such as characters, skins, supporter cards, and E units in NFT format provided by Amgirl. Currently, there are 10 characters from Frame Arms Girl, and you can select them to battle. There are up to 4 skins for each character, and when equipped, they can increase stats.
Supporter cards are an equipment concept, and you can equip up to 4 cards before battle. In addition to increasing stats, each card has effects such as increasing attack power or increasing damage to melee enemies when health is low.
E units are also equipment concepts, but unlike support cards that grant additional abilities, they only have a pure stat increase effect. However, if you equip E units of the same type, a set effect will be activated, so you can expect an additional stat increase effect.
All of these, except for skins, can be obtained naturally through gameplay such as battles and gacha. So, if you don’t really need a character skin, you can enjoy the game without using any of the web3 features.
This is very unusual compared to the existing P2E-oriented web3 games. Usually, in order to play certain content in the game, you had to buy an NFT miner or a specific pass, which was semi-compulsory. The main method was to lay the groundwork through these pre-investments, then mine tokens and make money according to one’s own activities.
In other words, you can think of Amgirl as a game that adds NFT item trading to the web2 method. It is a way for users to prove their ownership of items acquired through gameplay through NFTs, and to make profits by trading them if desired. In other words, the company officially supports the transaction of items on a specific site in Web2 games through NFT.
If you trade with a private company, there may be some irrationality in the transparency of the transaction. On the other hand, trading with NFTs has the advantage of being guaranteed transparency of the transaction on both sides. In addition, it is possible to think that it guarantees the user’s ownership in a wider area by making it possible to trade things that would otherwise be impossible to trade.
Therefore, if you approached Fram Girl with a P2E game in mind, the absence of an earnings element will be a pity. On the other hand, if you like the system that guarantees users’ ownership, which is one of the strengths of web3, Foam Girl is a really good web3 game. You’ll need a VPN to play, and you’ll have to go through more complicated steps than regular membership, but the game is fun. If you want to experience Web3 purely as a game, not as a means of earning money like mining and tokens, please give it a try.