Home » Technology » Fractured in Alterac Valley: Announcing 56 New Cards (updated with high resolution images)

Fractured in Alterac Valley: Announcing 56 New Cards (updated with high resolution images)

Pirde Seeker

Heart of the Wild: 3 Mana, Common, Spell. It gives a creature + 2 / + 2 and then + 1 / + 1 to your Beast.

Pride Seeker: 3 Mana, 2/4, Rare. Battlecry: The following Choose One your card will cost 2 less.

Ice Trap Stormpike Battle Ram

Ice Trap: 2 Mana, Epic, Frost, Spell. Secret: When your opponent plays a spell, he puts it back in his hand instead. It costs 1 more.

Stormpike Battle Ram: 4 Mana, 4/3, Rare, Beast. Rush. Deathrattle: The next Beasted 2 will cost less.

Shivering Sorceress Arcane Brilliance

Shivering Sorceress: 1 Mana, 2/2, Common. Battlecry: Decreases the Mana Cost by 1 for the highest Mana Cost spell in your hand.

Arcane Brilliance: 4 Mana, Rare, Arcane, Spell. It gives you a copy of a spell in a deck of Manas 7, 8, 9, and 10.

Vitality Surge Hold the Bridge Stonehearth Vindicator Cavalry Horn Protect the Innocent

Vitality Surge: 2 Mana, Common, Holy, Spell. You pull a creature. It heals as much of your hero as the drawn creature costs.

Hold the Bridge: 3 Mana, Common, Holy, Spell. A creature has + 2 / + 1 and Divine Shield-and to. Lifestealyou also get until the end of the round.

Stonehearth Vindicator: 3 Mana, 3/1, Epic. Battlecry: You draw a spell that costs 3 or less. The drawn spell goes to 0 in this round.

Cavalry Horn: 5 Mana, 3/2, Common. Deathrattle: Summons the creature with the lowest Mana Cost out of your hand.

Protect the Innocent: 5 Mana, Rare, Spell. Summons a 5/5 Defender Taunt-bowl. If your hero is healed in this round, he will summon one more.

  • Stormpike Defender: 5 Mana, 5/5. Taunt.

Stormpike Defender

Gift of the Naaru Bless Luminous Geode Stormpike Aid Station

Gift of the Naaru: 1 Mana, Epic, Holy, Spell. Heals 3 to all characters. If either is still damaged, you draw a card.

Bless: 2 Mana, Rare, holy, Spell. It gives a creature +2 Life and then equates its Attack with its Life.

Luminous Geode: 2 Mana, 1/4, Common, Elemental. Once one of your creatures is healed, it gives him a +2 Attack.

Stormpike Aid Station: 3 Mana, Rare, Spell. At the end of your turn, it gives your creatures +2 Life. It lasts for 3 laps.

Double Agent Contraband Stash Wildpaw Gnoll

Double Agent: 3 Mana, 3/3, Common. Battlecry: If you have a card from another caste in your hand, it will summon a copy of it.

Contraband Stash: 5 Mana, Rare, Spell. He replays 5 cards from other castes you played in this match.

Wildpaw Gnoll: 5 Mana, 4/5, Rare. Rush. It costs 1 less as many times as you put cards from other castes.

Windchill Frostbite Sleetbreaker Wildpaw Cavern Snowfall Guardian Glaciate

Windchill: 1 Mana, Common, Frost, Spell. It freezes a creature. You draw a card.

Frostbite: 2 Mana, Common, Frost, Spell. 3-at sebez. Honorable Kill: Your opponent’s next spell costs 2 more.

Sleetbreaker: 2 Mana, 3/2, Rare, Elemental. Battlecry: He gives you a Windchill card.

Wildpaw Cavern: 4 Mana, Rare, Spell. At the end of your turn, summon a 3/4 Elemental that freezes. It lasts for 3 laps.

  • Frozen Stagguard: 3 Mana, 3/4, Elemental. The character that this creature has wounded freezes.

Frozen Stagguard

Snowfall Guardian: 5 Mana, 3/3, Common, Elemental. Battlecry: It freezes all other creatures. You get +1 / +1 for each frozen creature.

Glaciate: 6 Mana, Rare, Frost, Spell. Discover (Discover mechanism) is an 8 Manas creatures. Summons and freezes.

Grave Defiler Seeds of Destruction Desecrated Graveyard Full-Blown Evil Felwalker

Grave Defiler: 1 Mana, 2/1, Common. Battlecry: He copies a Fel spell in your hand.

Seeds of Destruction: 2 Mana, Rare, Fel, Spell. He shuffles four Rifts into your deck. They summon a 3/3 Dread Impet when they are drawn.

  • Fel Rift: 3 Mana, Fel, Spell. It wears out when you pull it up. Summons a 3/3 Dread Impet.
  • Dread Imp: 3 Mana, 3/3, Demon.

Fel Rift Dread Imp

Desecrated Graveyard: 3 Mana, Rare, Spell. At the end of your turn, he destroys your lowest Attack creature to summon a 4/4 Shade. It lasts for 3 laps.

  • Desecrated Shade: 4 Mana, 4/4.

Desecrated Shade

Full-Blown Evil: 3 Mana, Rare, Fel, Spell. Damage 5 randomly distributed among all enemy creatures. It can be repeated in this round.

Felwalker: 6 Mana, 3/7, Common, Demon. Taunt. Battlecry: Use up the highest Mana Cost Fel spell out of your hand.

Iceblood Garrison To the Front! Glory Chaser Axe Berserker Shield Shatter

Iceblood Garrison: 2 Mana, Rare, Spell. At the end of your turn, you deal 1 damage to all creatures. It lasts for 3 laps.

To the Front!: 2 Mana, Rare, Spell. Your creatures will cost 2 less in this round (but not less than 1).

Glory Chaser: 3 Mana, 4/3, Common. After playing one Tauntcreature, you draw a card.

Axe Berserker: 4 Mana, 3/5, Common. Rush. Honorable Kill: You’re pulling a gun.

Shield Shatter: 10 Mana, Rare, Frost, Spell. It deals 5 damage to all creatures. It costs 1 less as many times as you have Armor.

Irondeep Trogg gankster Ram Commander Stormpike Quartermaster Bunker Sergeant Direwolf Commander Kobold Taskmaster Piggyback Imp Reflecto Engineer Snowbird Harpy Frostwolf Warmaster Herald of Lokholar Ice Revenant Korrak the Bloodrager Stormpike Marshal Tower Sergeant Blood Guard Frantic Hippogryph Icehoof Protector Legionnaire Humongous Owl

Irondeep Trogg: 1 Mana, 1/2, Rare. Once your opponent uses a spell, he summons a copy of it.

gankster: 2 Mana, 4/2, Common. Stealth. Once your opponent plays a creature, it attacks it.

Ram Commander: 2 Mana, 2/2, Common. Battlecry: He puts two 1/1 Ram in your hand Rush-al.

  • Battle Ram: 1 Mana, 1/1, Beast. Rush.

Battle Ram

Stormpike Quartermaster: 2 Mana, 2/2, Common. After playing a spell, you give + 1 / + 1 to a randomly selected creature in your hand.

Bunker Sergeant: 3 Mana, 2/4, Common. Battlecry: If your opponent has 2 or more creatures, he deals 1 damage to all enemy creatures.

Direwolf Commander: 3 Mana, 2/5, Common. Honorable Kill: Summons a 2/2 Wolf Stealth-the.

  • Frostwoff Cub: 2 Mana, 2/2, Beast. Stealth.

Frostwolf Cub

Kobold Taskmaster: 3 Mana, 2/4, Rare. Battlecry: 2 Armor puts a Scrap in your hand that gives +2 Life to a creature.

  • Armor Scrap: 1 Mana, Spell. Gives a creature +2 Life.

Armor Scrap

Piggyback Imp: 3 Mana, 4/1, Common, Demon. Deathrattle: Summons a 4/1 Impet.

  • Backpiggy Imp: 3 Mana, 4/1, Demon.

Backpiggy Imp

Reflecto Engineer: 3 Mana, 2/4, Common. Battlecry: He exchanges his Attack and Life for all beings in the hands of both players.

Snowblind Harpy: 3 Mana, 3/4, Rare. Battlecry: If you have a Frost spell in your hand, this creature gets 5 Armors.

Frostwolf Warmaster: 4 Mana, 3/3, Rare. It costs 1 less as many times as you play cards in this round.

Herald of Lokholar: 4 Mana, 3/5, Common. Battlecry: You draw a Frost spell.

Ice Revenant: 4 Mana, 4/5, Common, Elemental. When you play a Frost spell, it gets + 2 / + 2.

Korrak the Bloodrager: 4 Mana, 3/5, Legendary. Deathrattle: If it was not killed with honor (Honorable Kill mechanism), it recalls Korrak.

Stormpike Marhasl: 4 Mana, 2/6, Rare. Taunt. If you get 5 or more damage among your opponent, it costs 1.

Tower Sergeant: 4 Mana, 4/4, Common. Battlecry: If you have at least 2 other creatures on the battlefield, it gets + 2 / + 2.

Blood Guard: 5 Mana, 4/7, Common. When this creature takes damage, it gives your creatures a +1 Attack.

Frantic Hippogryph: 5 Mana, 3/7, Common, Beast. Rush. Honorable Kill: Windfury-t cap.

Icehoof Protector: 6 Mana, 2/10, Common. Taunt. The character that this creature has wounded freezes.

Legionnaire: 6 MAna, 9/3, Common. Deathrattle: Gives all creatures in your hand + 2 / + 2.

Humongous Owl: 7 Mana, 8/4, Common, Beast. Deathrattle: It deals 8 damage to a randomly selected enemy.


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