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There will be no sequel to Mass Effect Andromeda. BioWare’s RPG didn’t live up to the developer’s internal and external player expectations, so we’re getting Mass Effect 4 instead, but Mass Effect director Andromeda talked about those shortcomings, saying he’d love to see a sequel.
Former BioWare writer/director Mac Walters has been involved with the Mass Effect series throughout its existence, from senior writer to lead writer of the original trilogy and eventually creative director of Andromeda, and he spoke about the spin-off’s failures and how he would like to see a sequel to Andromeda.
I only regret that we couldn’t make the second part, because then you would really see the polish, as it was with [Mass Effect] to [Mass Effect 2] in the original [трилогии].
It’s no secret that Mass Effect Andromeda was poorly received, or that it was supposed to be part of BioWare’s new space game series, so when it became clear it didn’t live up to the original trilogy in terms of characters or overall quality, it was clearly shelved in benefiting the upcoming Mass Effect 4. Walters acknowledges this and is pretty candid about what he and BioWare should have done differently.
If you were to try to push all Mass Effect 3 content onto the Mass Effect 1 team, it would take us ten years. Likewise, we had to re-learn, re-understand [в Andromeda], and ultimately when you do that, it’s very, very difficult to come out and be as polished as your third iteration was, and we didn’t. And perhaps we should have – in retrospect – just zoomed out and done our best to [обеспечения] quality.
As a soft reboot of Mass Effect, Andromeda found itself in a very difficult position: it had to be as big and deep as Mass Effect 3, but also start something new with an entirely new development team. BioWare Montreal created Andromeda, while the Edmonton branch created the original trilogy, so it’s not even exactly the same studio that made the spin-off sequel.