However, “Final Fantasy VI HD-2D” is being dreamed of.
Three Octopath travelers (including the mobile game), Triangle strategy, Live A Live, Star Ocean: The Second Story Rjust now Dragon Quest III HD-2D Remake and in 2025 we get the double package Dragon Quest I & II HD-2D Remake. Yes! In seven years, there will be nine games. It’s all for the once unique look.
Masaaki Hayasaka, producer for new Dragon Quest IIIsaying to Bloomberg that he sees potential for more Dragon games in “HD-2D”, but of course it depends on how the third and double package with one and two goes – and if Square Enix slows down the pace.
If we released too many games in a row, it would make people tired of them. On the other hand, if too much time passes between launches, it can also make the series feel less alive and less powerful. It is a sensitive subject. It is also something that my managers are always questioning and considering.
Hayasaka goes on to explain Inverse that the Square Enix RPG he would like to see an HD 2D version of a SNES RPG Final Fantasy VI. Admittedly, it got a so-called “pixel remaster” relatively recently, but the 1994 game was also a reference point for A traveling octopath.
Since this style was created with inspiration from these titles, it is very compatible with games that were originally made with pixel graphics. This compatibility is probably why many believe that the style is well suited for this type of remodel.
But no, there are no concrete plans – yet.
2024-11-19 19:06:00
#games #years #risk #tired #HD2D #games #Square #Enix
How can developers balance fan expectations with the need for originality in HD-2D remakes of beloved titles?
Welcome to World Today News! Today, we have the pleasure of talking to two industry professionals, Atsushi Hashimoto and Masaaki Hayasaka, about the potential for HD-2D remakes of classic video games. Atsushi Hashimoto is a renowned game designer who has worked on several iconic titles, including the critically acclaimed A Link to the Past and Super Mario Kart. Masaaki Hayasaka, on the other hand, is a producer at Square Enix, known for his work on recent remakes such as the Dragon Quest III and Octopath Traveler series.
Firstly, let’s talk about the potential for HD-2D remakes in general. Masaaki, you recently mentioned to Bloomberg that you see potential for more Dragon Quest games in the HD-2D style. Can you expand on this? Is there a specific era or platform that you think would benefit most from this treatment? Additionally, Atsushi, as someone with experience in both 2D and 3D game design, what are your thoughts on the importance of preserving classic games for modern audiences, particularly those created in 2D?
Secondly, let’s discuss the risk of oversaturating the market with HD-2D remakes. Masaaki, you mentioned that there’s a balancing act between releasing too many games too quickly and not releasing enough of them. From a producer’s perspective, how do you determine when the time is right to release another HD-2D remake? Additionally, Atsushi, as someone who has worked on original titles as well as remakes, do you think there’s a risk of losing originality in the process of remaking a game?
let’s talk about fan demand and expectations. Fans have been clamoring for an HD-2D remake of Final Fantasy VI, which Square Enix recently released a “pixel remaster” for. Masaaki, you’ve mentioned that you would like to see an HD-2D remake of this game. Do you think it’s important to listen to fan demand when deciding which games to remake? And Atsushi, as someone who has also worked on fan-favorite titles like The Legend of Zelda: A Link to the Past