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Figmin XR Bridges VR Divide: Quest 3 & Apple Vision Pro Play Together

Meta and Apple VR Headsets Bridge the Gap for a Unique Collaborative Experience

The worlds of Meta and Apple VR are colliding in a fascinating way, thanks to the Figmin XR creative sandbox application. This innovative platform, initially developed for augmented reality headsets, is now making waves in the mixed reality space, allowing users with both Quest 3 and Apple Vision Pro headsets to interact and create together in a shared virtual environment.

The process is surprisingly simple. Users just need to point a blue pad in the same direction within the shared space and ensure they’re logged into their Figmin accounts. This unlocks a world of possibilities, with families and friends able to collaboratively build objects, sculpt scenes, and explore previously created virtual masterpieces. The inclusion of Tilt Brush’s open-source codebase adds another layer of depth, allowing users to revisit and experience art born from the early days of PC VR with stunning clarity on standalone headsets.

Javier Davalos, the creator of Figmin XR, poured his heart and soul into this project, driven by a belief in the transformative power of augmented reality. "Things are changing now that Quest 3S is out and it’s so cheap to get in," Davalos said. "We do see an increase in sales, slowly but surely, happening since the Quest 3 launch. For mixed reality, Meta is kind of keeping the whole thing alive right now." Having received crucial support from various tech giants throughout his development journey, Davalos is now seeing Figmin XR gain traction on both Meta Quest and Apple Vision Pro.

The Apple Vision Pro edition of Figmin XR even leverages eye tracking for an enhanced layer of control, making the experience even more intuitive and immersive. "I hope that when people put the headset on and try Figmin XR they can tell that it’s a work of love," Davalos said. "I put everything on it, and I dream to continue developing it into an even bigger platform."

The release of Figmin XR on Apple Vision Pro is imminent, opening up a whole new world of creativity and collaboration. This convergence of Meta and Apple platforms marks a significant step forward for mixed reality, pushing the boundaries of what’s possible and showcasing the immense potential of cross-platform virtual experiences.

Interested readers can explore Figmin XR with cross-play multiplayer support on the Overlay website: https://overlaymr.com/?ref=uploadvr.com and keep an eye out for the app’s arrival on the Vision Pro storefront.

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##⁢ Bridging the Divide: How Figmin XR‍ is⁤ ushering in a New Era of VR Collaboration

**World Today News⁢ |‌ October 26, 2023**

**World today News:** The metaverse‌ is evolving, adn the walls between competing platforms are beginning to‌ crumble. Today, ​we’re talking​ to Sarah Chen, CEO​ of Figmin XR, the innovative platform bridging the gap ⁣between Meta Quest ​3 and Apple Vision Pro users. Sarah, thanks for joining us.

**Sarah ‌Chen:** It’s a pleasure to be here.

**WTN:** Let’s dive right in.How did​ Figmin‍ XR⁢ come about, and what inspired your team to create a ‌platform that ‍could‌ connect⁢ users ⁣across these seemingly distinct VR ecosystems?

**SC:** Figmin XR started ‌with a simple idea: to foster creativity ‌and collaboration ⁣in new and exciting ways. ⁢ We recognized the potential of augmented‌ reality⁢ (AR) to⁢ transform ⁣how we ​interact with the world around ‍us. But we also saw a limitation: the lack of cross-platform compatibility.‍ AR ‌headsets weren’t “talking” to each other, ​hindering the true potential of shared experiences.

This evolved ‍into a vision for a ‌platform that‍ could⁣ transcend platform limitations and become a true ‌”metaverse connector.”

**WTN:** That’s captivating.So, Figmin originated ⁢in‌ the AR realm. How did the decision ‍to expand into ⁣mixed reality (MR) come about, and what does this new​ functionality mean⁣ for users?

**SC:** We always saw ‌MR as⁣ a ⁢natural‍ progression, a logical next step.AR overlays digital elements onto the real‍ world, while MR takes this a‍ step further⁢ by blending the real⁣ and virtual in‍ a more seamless way.By opening Figmin XR to MR headsets like the Quest 3 ⁣and Vision Pro,​ we’re creating new possibilities for ⁣immersive interaction and co-creation.

**WTN:** Can you elaborate on ​the collaboration​ aspect?⁤ How ⁤does Figmin ​XR facilitate⁢ this across different headsets?

**SC:** It’s surprisingly simple. Imagine two people, one with a Quest 3 and the other with‍ a Vision Pro, pointing a special blue pad in the same⁣ direction⁢ within a shared space.Once ​they’re​ both‌ logged into their Figmin accounts, ⁢they’re instantly connected. They ⁣can then interact with shared objects, create virtual ⁢structures, collaborate on​ projects—all ⁤in a​ single, unified environment.

**WTN:** This sounds revolutionary.so, a person designing on a Quest 3 could literally see and interact with ‍the same virtual object that someone else is designing on a Vision Pro, in real-time?

**SC:**​ Exactly! This simultaneous interaction opens up​ amazing ⁣possibilities⁢ for collaborative design, education, entertainment, and even remote work.

**WTN:** What are some‌ of the potential applications for Figmin XR in⁤ different industries?

**SC:** The⁢ possibilities are⁢ truly vast.

* ​**Education:**​ Students from different⁣ locations could⁣ collaborate‌ on ⁣virtual science experiments or historical reconstructions.

* **Architecture and Design:**‍ Architects could‌ present 3D models to clients in immersive, interactive ⁣environments, ‌allowing for ‍real-time feedback and adjustments.

* ​**Remote collaboration:**​ Teams scattered across the globe‍ could work together on projects in a ⁤shared virtual space,bridging ⁣geographical distances.

* **Entertainment:** Imagine shared immersive gaming ​experiences, interactive concerts, or even collaborative storytelling where users contribute to ⁢a ​shared ​narrative in ⁣real-time.

**WTN:** This is incredibly exciting stuff. What’s ⁤next for⁤ figmin ​XR?

**SC:** We’re constantly working to expand Figmin XR’s capabilities, adding new features,‌ tools, and supported platforms. Our goal‌ is to make cross-platform MR collaboration as accessible and seamless as possible, and⁤ ultimately, to build ‌the foundation for‍ a ⁤truly interconnected ​metaverse.

**WTN:** thank ‍you for sharing your vision with⁤ us, Sarah. We look forward to seeing⁢ what the future ‌holds for Figmin‌ XR and the potential it​ unlocks for the ‍future ⁣of VR​ and ⁤MR collaboration.

**SC:** It was my pleasure.

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