At the interview Information:Facebook CEO Mark Uck Uckerberg continued to predict his strong prospects for the XR as the future of computing, saying the company was already working on the cul 4 of Oculus Quest 3. He spoke about what he thinks are the main features. and challenges of future Oculus headsets.
During a conversation posted this week Information: Periodistas Alex Heath և Matthew Olson talked about Facebook’s XR’s ongoing efforts with Facebook’s Mark Uckberg,
Previously, Uckerberg, as before, said that he believes Quest 2 will be a breakthrough in virtual reality.
«[…] I think Quest 2 will be the first great VR product. It came out in just a few months, far surpassing the first version of Quest. […]»
He confirmed that the company is already working on the next two versions of the headphones.
“As the machine evolves, you need to know what your next three products will look like at the same time. “It’s not like the software when we change it every week or every two weeks,” said Uck Uckerberg. “So we have product teams working on what the next generations of virtual reality will look like in Quest 3 և 4. And then, of course, the basic technology that is used to improve the optics, to make it smaller and lighter, to add as many functions as you want ”.
Uck Uckerberg said that many of the company’s priorities for future virtual reality headsets are driven by the desire to be a “social presence” even with the feeling of being physically close to someone at a distance.
“For example, one of the things that excites me a lot is the future [of Quest] Start looking behind your face, because if you’re really excited about social presence, you need to make sure the device has all the sensors to bring the realistic avatars to life so you can communicate so well. “
While it’s unclear whether such features will make the Quest 3, 4, or more, Zuckerberg used both varifocal optics and high dynamic range (HDR) displays as the main challenges that need to be addressed in future headphones.
«[…] You have different challenges around VR optics than you have historically had via phones or computers. Because, of course, the virtual reality screen is not in one place. You have objects in different dimensions. […] “Projections in modern virtual reality generally only show project elements in a single focal length,” said Uck Uckerberg. In: Information: journalists. “So your eyes are trying to focus [when looking at close objects] և you can’t, because և they are only projected at a distance, that’s something that needs to be solved. The problem is generally called varifocal. [you need to make] a kind of liquid lenses or lenses that move mechanically and that can project objects at different distances ”.
“The most difficult challenge, both in terms of detection and enhancement, is the HDR problem. TVs have improved a bit recently in HDR, but brightness is measured in nits [brightness], this is the unit for it: our screens, compared to what your eye actually sees, are of an order of magnitude or greater [insufficient]Uck Uckerberg said. “It means that you probably don’t want to live in the past world of virtual reality soon, because you are not going to give up the brightness of what your eyes can actually see in terms of contrast, brightness of colors, if everything in virtual reality is just a little. It has vanished. “
Uck Uckerberg said these were just “the main challenges” the company hopes to address “for some of the next options.” [of our VR headsets] և or so for the next 10 years […]»
So while Quest 3 & 4 is in the works, it may be some time before we see more advanced features like varifocal or HDR. Hopefully, in addition to shrinking and clearing, the back of the eye and mouth are more likely to be behind the Quest headphones.
Uck Uckerberg also spoke more extensively about the company’s XR initiatives, including Facebook’s smart glasses, which should be launched this year և Investment in the wrist that the company has studied., Watch: Information: for full conversation,
–