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Exploring the Narrative and Future Plans of Dark Legends Metroid: An Interview with the Developers

Following the successful launch of Dark Legends Metroid, we spoke with the developers immediately and learned more about its narrative and the studio’s plans.

Article: David Caballero – Gamereactor.cnIt was fun meeting and talking to Enrique Cabeza and David Erosa, both in Blasphemous 2 premieres in theaters , or when it was first released, look at the evolution of this project until it took its final shape… and the director and producers of “Game Kitchen” looking tired but finally relieved. “Yes, it’s all about atmosphere, so I especially love video games that give me a space to think, reflect and activate my imagination,” Cabeza said of the sequel’s sometimes impenetrable narrative. “So there are a lot of games now that explain a lot to the player, and that’s okay, but that’s not my personal style. I like games that activate my imagination and make me think and feel the world in a special way, so what we did The narrative is very poetic and maybe mystical, but we thought it fit this strange world where everything is religious and everything is poetic in a special way. “Sometimes for me, as an art director and a writer, ” He continued, “I would rather have a character that shocks players. You have a bunch of it and not explain it too much, so I think it’s a mixture of visuals that illustrate the player’s ability to activate their imagination to the maximum possible extent and let the guidance go aside. I think we wanted to create a very accessible main plot, so that the main plot is understandable, but the game is filled with little stories. I would say Blasphemous is not a story but a story made up of little stories, like little legends that live in a world so you can read the item descriptions and you will find a short story about them .

Is Blasphemous III a given?

“It was assumed that the first game was made under a limited budget and time constraints,” Erosa later recalled. “So it was done directly that way, but this time we had more time, budget and knowledge to do these things, so there was a lot of new stuff to explore and a lot, a lot more that was left behind… … “For a trilogy?” We interrupted to ask if the studio was actually considering returning to this universe for a third time, or what. “We are definitely looking forward to a long vacation,” the producer said with a smile. “We are waiting for more player reactions and comments; we will take all of this into consideration and see what we can do”, the director concluded. If you’ve played Blasphemous II, don’t miss the video ending with how she enthusiastically answers “Orospina [Bordadora Mayor]! ” and her swordplay, when asked about their favorite boss, choosing from the variety of larger enemies the game has to offer. Watch the full 17-minute post-mortem interview to learn more about how players have shared knowledge and Discover secrets, balance in the gameplay (assuming there are three weapons/paths to start from) or innovate within the wider Metroid genre. You likeOr do you like Blasphemous 2? Are you expecting or wanting a trilogy?Source: Gamereactor.cn

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