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Exploring the Game Design and Art Direction in Dragon Age II and Mass Effect: Andromeda

You make a good point, I also checked the timeline and what you say is correct, overlap with ME feels illogical. I know little about development phases, that must be said. So when you can (still) create beautiful environments, can still tinker with quest content… no idea.

But I didn’t mean what you say next. Then it seems right to me that in the style of EA you can expect a fast, flashy-looking game with not too difficult content. In the case of Dragon Age II it was completely the other way around: the content was, in my opinion, surprisingly good, while the look and feel around it sometimes felt uninspired. Another wonderful conversation in the same boring dungeon. Another wall while you know there should be a beautiful coastline behind it. So my biggest pain point, I think: art design.

If you look at one of your examples, ME:A, you could turn that around directly. I found the game (with some patch mods) entertaining, downright beautiful, but very predictable.

[Reactie gewijzigd door Changshan op 23 augustus 2023 22:57]

2023-08-23 19:17:50
#Bioware #firing #people #including #people #working #Dragon #Age

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