Home » Technology » Exploring the Evolution and Future of Blasphemous 2: A Post-Mortem Interview

Exploring the Evolution and Future of Blasphemous 2: A Post-Mortem Interview

It was fun to meet and talk to Enrique Cabeza and David Erosa, both when Blasphemous 2 first hit theaters and when it was just released, to see the evolution of the project all the way to its final Shape…and the director and producers of “Game Kitchen” looked tired but finally relieved.

“Yes, it’s all about atmosphere, so I especially love video games that give me a space to think, reflect and activate my imagination,” Cabeza said of the sequel’s sometimes impenetrable narrative. “So there are a lot of games now that explain a lot to the player, and that’s okay, but that’s not my personal style. I like games that activate my imagination and make me think and feel the world in a special way, so what we did The narrative is very poetic and maybe mystical, but we thought it fit this strange world where everything is religious and everything is poetic in a special way.

“Sometimes for me, as an art director and a writer,” he continued, “I’d rather have a character that shocks the player. You have a bunch of them rather than explain too much, so I think it’s a mixture of visuals that can It’s about activating the player’s imagination as much as possible and letting the guidance go aside. I think we wanted to create a very accessible main plot so that the main plot is understandable, but the game is full of little stories. I would say , Blasphemous is not a story but a story made up of little stories, like little legends that live in a world, so you can read the item descriptions and you’ll find a short story about them.

Is Blasphemous III a given?

“It was assumed that the first game was made under a limited budget and time constraints,” Erosa later recalled. “So it was done directly that way, but this time we had a lot more time, budget and knowledge to do these things, so there was a lot of new stuff to explore and a lot, a lot more that was left behind. . ….”

For a trilogy? We interrupted to ask if the studio was actually considering returning to this universe for a third time, or what.

“We are definitely looking forward to a long vacation,” the producer said with a smile. “We are waiting for more player reactions and comments; we will take all of this into consideration and see what we can do”, the director concluded.

If you’ve played Blasphemous II, don’t miss the video ending with how she enthusiastically answers “Orospina [Bordadora Mayor]! ” and her swordsmanship, when asked about their favorite boss to choose from the variety of larger enemies the game has to offer.

Watch the full 17-minute post-mortem interview to learn more about how players shared knowledge and discovered secrets from day one, worked on gameplay balance (assuming there were three weapons/paths to start from) or innovated within the broader Metroid genre.

you likeOr do you like Blasphemous 2? Are you expecting or wanting a trilogy?

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