Star Wars Jedi: Survivor wants to do more than just give us another spacefaring adventure similar to its predecessor. While it wants to maintain what made Star Wars Jedi: Fallen Order great, it’s also going to give us a lot more in terms of combat, and environments, enemy types, and NPCs.
This comes from game director Stig Asmussen, who in a conversation with PLAY Magazine said that the team at Respawn has created ” much larger map, with more detail, greater density, wider enemy/NPC variety and overall fidelity” i Star Wars Jedi: Survivor.
Asmussen also believes that the new hardware we’ve seen in the current generation of consoles has largely allowed Respawn to achieve much more in the upcoming title than it did in its predecessor.
Star Wars Jedi: Survivor was recently delayed by six weeks, but considering the game has only jumped from a March release to an April one, fans aren’t too disappointed.