Epic Games’ latest engine, Unreal Engine 5.1, released last November, has finally been officially applied to Fortnite.
Epic Games said today (4th), with the start of Fortnite Battle Royale Chapter 4, that various latest features will be available in the Fortnite game using Unreal Engine 5.1 and a level of detail never seen before in the gaming world. the ambition to open the horizon of visual fidelity by realizing it.
Recently applied to Fortnite Battle Royale are Nanite, Lumen, Virtual Shadow Map and Temporal Super Resolution, which are representative features of Unreal Engine 5. First, Nanite is a feature that provides highly sophisticated architectural geometry: millions of polygons are rendered in real time on a building and every brick, stone, board and wall finish is modeled. Through this, the player can experience the natural scenery in a highly detailed level in the game.
The second function, “Lumen”, is a function that expresses high-quality ray-traced reflections in shiny materials and water. In addition, real-time global illumination can be implemented at 60 FPS and you can see beautiful interior spaces decorated with reflected lighting and characters will react to ambient light. This means you can see a more realistic light expression.
‘Virtual Shadow Map’ is a function capable of expressing extremely precise shadows. The expression of the shadow is applied to everything from bricks to leaves to modeled details, and even the shadow applied to the character itself is displayed very accurately. Finally, “Temporal Super Resolution” is an updated version of Fortnite Temporal Anti-Aliasing and is a feature that helps display high-quality visuals at a high frame rate.
Along with the addition of new features in Unreal Engine 5.1, a FAQ has been released to answer some of the questions that users may be interested in. The main contents of the FAQ introduced through the notice on the homepage are as follows.
Q. Will Nanites, Lumens, Virtual Shadow Maps and Temporal Super Resolution apply to Save the World’s Creator Island?
= Nanite, Lumen and Virtual Shadow maps are not currently applied to Creator Island in Save the World. Time super resolution is applied.
Q. What are the minimum PC requirements to use Nanite?
※ Minimum requirements
GPU: NVIDIA: Maxwell generation cards or later; AMD: GCN generation cards or later; latest graphics drivers
OS: Windows 10 version 1909.1350 or later, DirectX 12 Agility SDK support, Windows 11
DirectX version: DirectX 12
※ Recommended specifications
GPU: NVIDIA: GeForce RTX 2080 or better, AMD: Radeon RX 5700 or better, latest graphics driver
OS: Latest Version 10, DirectX 12 Agility SDK Support, Latest Windows 11 Version
DirectX version: DirectX 12
Q. How do I access Nanites, Lumens, Virtual Shadow Maps and Temporal Super Resolution when playing Fortnite on PS5 or Xbox Series X|S?
= Disable the “120 FPS Mode” setting in the “Graphics” section of the video settings.
Finally, an introduction to changes in legacy OS support followed. Windows 10 or later is required to play Fortnite in the officially supported way starting with the new Battle Royale Chapter 4 Season 2. Fortnite will no longer be officially supported on Windows 7 and 8.
Epic Games said that as Fortnite continues to evolve, changes in support are essential to grow the technology and expand the game to shape and bring about the future of Fortnite. In the case of older operating systems, the security threats are high and the modern technology essential for games is missing, so more development time is needed, therefore less time is spent on the game itself. For those who inevitably can’t update their operating system, a bypass method has been added, saying, “You can use NVIDIA GeForce NOW on a Windows 7 or Windows 8 PC.”
The new features of the next generation Unreal Engine 5.1 are available in Fortnite Battle Royale for PS5, Xbox Series X|S, PC and NVIDIA GeForce NOW.