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Even the creators admit that Cyberpunk 2077 is too linear

After more and more fans shared their concerns about the game being too linear, the quest director also spoke up and admitted that this is indeed the case.

As is known, Cyberpunk 2077 will soon receive the Phantom Liberty DLC, which millions of fans have been waiting for, although it is already a huge relief that the initial scandalous operation has since been eliminated and the oddities seen in the first version have been fixed.


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Of course, this does not mean that the game runs perfectly, but undoubtedly the attitude of the developers earned the recognition of many. So, aside from the infamous bugs, there are still interesting things in both the gameplay and the story, but now it seems that they have listened to the fans again.

On Reddit, a user named headin2sound published a recording of a recent Twitch stream, in which Pawel Sasko, a member of the CD Project Red team and the mission director of Cyberpunk 2077, complains that the game really turned out to be too linear.

A Game Rant writes, Sasko said that perhaps the fans had excessively high expectations, especially in light of the fact that The Witcher 3 cannot be said to be very linear. However, he also defended the game, saying that the complex dialogue options that control the way the missions are completed were designed precisely to prevent two different players from playing through the game the same way.

However, Sasko also brought up an interesting example, in which many people agreed with him: namely, that it is possible to save Takemura in the game. And when the players realized that they could save the NPC, almost no one hesitated to do so, but the players cut themselves off from another outcome, that is, they pretty much forced linearity on themselves.

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