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EA’s Lord of the Rings made for PS2 with the Tiger Woods golf engine

EA’s Lord of the Rings made for PS2 with the Tiger Woods golf engine



Screaming Tiger Woods in front of Lord of the Rings screenshot.

image: EA/Kotaku

Making video games is very difficult. It can take years of work to load even a small game. One aspect that can take a particularly large amount of time and resources is building a custom engine, which is why many developers use Unreal, Unity, or another existing engine to speed up the development process. It’s common enough, but recently a really wild example from the days of the PlayStation 2 came to light in an interview with Glenn Schofield, the new showrunner. Callisto protocol.

in recent days, Callisto protocol Released to… mixed reviews shall we say (our own Ashley Bardan loved how ambitious it was, despite some annoying difficulties). Anyway, to popularize the new horror game, in May Glenn Scofield Going around and doing interviews and what not. And two weeks ago she made a video with linear Dove responded to random tweets about game development. This is where he revealed some fun tidbits about Popular Lord of the Rings A game that EA worked on.

b The linear videoSchofield (who previously worked at High risk area And sense of mission) answers the question why developers no longer create their own engines and instead use existing technology. The director explains that it is very expensive and time-consuming to do today, and that it is always better to take an old engine and restore it, as he did at EA.

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You see, when he was a producer in 2003 licensed for ringtones The Lord of the Rings: The Return of the King, his team spent a year working on a new game engine. But things were slow and the game had a tough deadline to meet. Then he looked at the various other engines EA was using in their games at the time to find technology they could reuse. Oddly, he concluded that the latter Tiger wood Golf was the perfect guide.

Lord of the Rings It’s over big stretches and then some kind of castle at the end or something like that, a castle. What is this? Tiger woodScofield explained, “Long areas, and at the end you go get the food, that’s where you end up. And so we took Tiger wood engine and don’t Lord of the Rings motor.”

Now, that’s quite fun and interesting in itself. But one last piece was revealed today on Twitter. It shows up, According to a former EA developersome of which have changed Lord of the Rings The visual effects code was later reused on the PSP Tiger wood A game to create smoke breath during the impact with the ball.

Maybe a PSP icon Tiger wood The game also contains references to Gandalf and others LotR the characters too. As always, game development is chaotic and endlessly fascinating.

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