Home » Technology » Early Review of Rise of Ronin: Nioh version of Tsushima and Ghost of Tsushima in an Open World with Katana Sword

Early Review of Rise of Ronin: Nioh version of Tsushima and Ghost of Tsushima in an Open World with Katana Sword

Early review of Rise of the Ronin: Nioh version of Tsushima and Ghost of Tsushima in an open world with katana sword|FF7 Rebirth at the end of February will be directly linked to the “King of the Holy Beasts” released a few days ago. I believe that fans of the game will be happy with it. I’m so busy that I wish I could play the game alone; but even though I’m already playing a lot of games, don’t forget that there will be another masterpiece at the end of March, which will be released by Team Ninja of the “Nioh” and “Ninja Gaiden” series. World game Rise of Ronin. The “Hong Kong 01” Technology Toy Channel has been officially invited to participate in the game’s priority trial. The following is an early review of the game.

***Please note that the following is only an early review of the game. The review only covers the first 2 to 3 hours of the game and does not represent the final overall quality and evaluation of the game.

In addition, submit a background check first. The reporter himself is a super fan of the Souls series. From the Dark Souls series to Nioh 1 and 2 to Elden’s Circle, it may be all platinum. It may be difficult to rule out that the comments are too subjective. But you can also comment on “Rise of Ronin” as “a Souls game enthusiast”.

Nioh version of Tsushima War Ghost plus a wolf sword

If you want to briefly describe what kind of game “Rise of Ronin” is, it would be the battle system of “Nioh”, plus the big world content of “Ghost of Tsushima” style, plus a few “only” elements such as grid swords and hook ropes. Embellished with elements of “Wolf”.

As the core sword and halberd combat system, it basically follows the design of “Nioh”, with two melee + two long-range weapons that can be switched at any time; there is also a classic way of recovering energy after attacking (called the Flash Blade in this episode). Attacking, blocking, and dodging require energy points, and attacking an enemy with exhausted energy can launch a critical strike. The same applies.

The design of the upper, middle and lower sections is still there, but instead you can freely set 3 different stances/schools, such as Wuming style, Beichen Yida style, etc. Different styles will have different martial arts and stone fire movements. , even with the same weapon, you can play with your own style through different genres.

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Of course, “Rise of Ronin” is not as simple as putting “Nioh 2” on a large open world map. It also has a grid sword similar to “Sekiro”: the game has a “stone fire” system, which can activate stone fire according to the enemy’s attack timing. You can deflect the opponent’s attack and then counterattack.

The feel of Stone Fire can be said to be between the sword sword of “Sekiro” and the “shield counter” of “Dark Souls”: its judgment is looser than that of Black Souls and “Sekiro”, but it does not only require counterattack like Black Souls. It’s OK if you hit it at once, but you need to continuously bounce back the enemy’s chain attacks like “Sekiro”, and every bounce must be at the right time. You can’t be like “Sekiro” with crazy continuous clicks, even if you can’t bounce it perfectly. It wouldn’t be too much of a failure. At the same time, “Rise of Ronin” also has a “danger” attack similar to “Sekiro”, which requires more precise timing to bounce back; however, once it is successfully bounced back, the opponent will be hard-pressed and let you deal damage. It is precisely when there is danger, there is an opportunity.

Therefore, if we just talk about the sword and halberd combat, even if the reporter has a lot of experience in the soul system, he feels that it is not easy to get started and it is quite difficult to play; you can see that the above introduction to the combat system has already spent so much space. In fact, when playing, you have to take into account both offense and control at the same time. It is not easy to switch between defense, energy and stance. In addition, each weapon and each style of stone fire has different actions and performance. Naturally, the timing of rebounding to the enemy’s attack is also different. The reporter also spent the first hour playing. I was in a hurry, I often pressed the stone fire when I wanted to block, and I pressed the wrong button to roll when I wanted to stone fire.

But once you start to master the enemy’s attack patterns and get used to blocking or dodging the unfamiliar attacks, you will have a silky smooth fighting experience. When you become more comfortable, you can attack and dodge at the same time. Stop suppressing the enemy, and when the enemy attacks, use the timely stone fire to deflect the enemy’s attack and continue suppressing it. Although it is difficult to do it before you are familiar with the whole system, when you do it, you will be very satisfied and have a sense of success.

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The hook rope can also be used in combat. It can hook the enemy and pull it towards you. It can also be used to hook and throw objects in the scene at the enemy.

In addition, this episode also has a cooperation system. In the level, you can summon partner NPCs to fight together, and players can switch between their own characters and NPC characters at any time (yes, the game lets you play Sakamoto Ryoma from the beginning), so in fact The number of weapons and styles that can be used in battle can be doubled or tripled, satisfying those who like to switch to different weapons from time to time.

Difficult to play but you can skip classes. There are many options for fighting.

Although “Rise of Ronin” is not easy to get started, it can be seen that it incorporates modern and more user-friendly designs; for example, running in the wild does not consume energy, automatically restores physical strength outside of battles in the big world, and you can set destinations to move automatically when riding horses, etc.; more importantly However, the game also arranges a lot of ways to “skip class”. Players do not have to fight head-on with swords every time. The game does not just have to be a real swordsman to bounce back all attacks.

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For example, at the most basic level, you can use muskets and bows to reduce the number of enemies, use perfume to increase combat effectiveness, or use sound to distract the enemy’s attention before backstabbing, etc. What’s even more interesting is that you can run away if you can’t beat them in the big world: for example, in the guide During the period of the stronghold, if you are unfortunately discovered by the enemy, you can immediately escape from the range until the enemy “locks” and no longer pursues the player, and then you can sneak back to the stronghold. The downed enemy will not respawn, even if you stab the player in the back every time. Once an enemy is discovered, you can repeat the above process until all of them are assassinated one by one.

Open world with rich gameplay

The open world gameplay of the game is quite close to that of “Tsuma Battle”. For example, clearing the enemies occupying the occupied points will turn them back into villages, there are side missions in various places, etc. It is easy to get started after playing “Tsushima Battle”. The official demonstration video also shows various small games such as target shooting and gliding (although the reporter himself has not experienced them), so there is no need to worry that the big world will only have an empty space with nothing to play.

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It feels really good to spread out the “Wings of Wind” and glide at a high altitude.

It is worth mentioning that the game has many places in the main and side plots where players can make choices, including many major decisions (such as whether to let go or kill an enemy, etc.), and the official has already announced that the game will have multiple endings. System; if it can be done like “The Witcher 3” where the player’s experiences and choices along the way will affect the subsequent plot development and finally reach different endings, it should be quite fun.

The beautiful scenery recreates the romance of the end of the Tokugawa period

One of the commendable aspects of “Rise of Ronin” is that the scenery is very beautiful, and I believe the production team has also put a lot of effort into this aspect. The game can be said to perfectly represent the era when Western culture began to enter Japan during the Bakumatsu period: most outdoor places still have relatively simple Japanese scenery and architecture, but there is Yokohama Port that has integrated Western architecture. Western-style sabers, Western military uniforms and other equipment are available; this not only satisfies players who like Japanese style, but also won’t stick to Japanese style, which some people may be afraid of being monotonous. And because the game has paper doll equipment that will be reflected in the appearance, it can create many interesting combinations, such as Western military uniforms with Japanese straw sandals, etc. Fashion players have something to study.

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The reporter likes this overpass in Shida Castle very much.

In addition to the charming scenery, the picture quality is also excellent, especially the official B-roll clips. The character models, scenes, and backgrounds are all ultra-clear and beautiful. It can be said that it is not inferior to the recent “FF7 Rebirth”. However, when the reporter played it himself, it may be because he chose the FPS priority mode to play. The picture was certainly beautiful, but it was closer to “Wolong: Skyfall”. Some places would be “sludged” to ensure the frame rate, and it was not always possible. “Ultra HD” presentation.

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And I don’t know why in performance mode, the big world exploration is very smooth and the whole process is 60FPS. Instead, there will be frame drops in some levels (especially the prologue level). It feels like there was a lag for a while at the beginning of the game before entering the big world. Then it suddenly became smoother and felt a little strange.

Summary: The beginning is fun and the whole game is worth looking forward to.

Based solely on the reporter’s experience in the first 2 to 3 hours of the game, I am personally very satisfied. The combat is fun and the art is excellent. Except for the rush (early reviews were limited to specific main missions), the reporter may be a little bit disappointed. Apart from being defeated by the boss a dozen times in the underlevel, the whole process was very comfortable and immersive. If you like the open world system of “Ghost of Tsushima” and are not disgusted with the “Nioh”-style combat, the reporter will highly recommend “Rise of Ronin” to you.

But in fact, there is no need to say too much. Just having a cat to play with is already a miracle.

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