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DreamWorks’ MoonRay 1.7 Released: What’s New?

Revamped Rendering: Important Updates ⁤to‌ hdMoonRay

The ​latest update to⁤ hdMoonRay, a popular rendering engine, boasts a range of improvements‍ designed to ⁤boost efficiency and ‍expand creative ⁤possibilities ⁣for users. ⁤ These enhancements focus​ on streamlining workflows,‍ improving performance, and adding new ​features that cater to a wider range of rendering‍ needs.

Enhanced​ Build Processes and Workflow

Developers have significantly improved the build process ⁢for both ⁤Rocky9 ⁢and MacOS‌ systems. The integration of updated CMake presets for hdMoonRay within Houdini ⁤simplifies the setup and ‍configuration, making it easier for users to get started. Additionally, the⁢ introduction ⁣of field-of-view (FOV) controls ⁢for the ‍spherical camera offers greater flexibility, allowing artists to render ⁢onto only a portion of⁣ a sphere, ‌providing more precise‍ control ‌over ‌their renders.

Accelerated Rendering with XPU ⁢Enhancements

The XPU,‌ hdMoonRay’s innovative CPU/GPU rendering mode, ‌has received a​ substantial performance boost. This update accelerates ⁤both standard rays and occlusion rays specifically for NVIDIA GPUs, leading to‍ faster⁤ render times and increased productivity. Furthermore, the support for up to 16 motion blur ​steps/samples for meshes significantly ‌enhances ⁣the realism and quality of ⁣motion-blurred elements in rendered ⁣scenes.

Expanded Feature⁢ Set: Cryptomatte and More

This update expands hdMoonRay’s capabilities⁢ with the‍ addition of Cryptomatte support.This allows for more efficient ‌compositing and post-processing workflows.the ⁣inclusion of reflected⁢ Cryptomatte data support further streamlines these ⁢processes. the addition of screen-space radius controls for curves and points provides artists with finer control over the appearance of these elements,‌ enhancing the overall quality⁣ and precision⁣ of their renders.

These improvements represent a ⁣significant⁢ step forward ⁢for hdMoonRay, ‍offering‍ users a⁤ more efficient, powerful, and versatile rendering solution. ‌The enhancements to ⁢build processes, ⁤XPU⁣ performance, and feature set‌ are expected⁤ to ⁤benefit a wide range of users,​ from individual artists‍ to large studios working on complex projects.


Interview with the‌ hdMoonRay Development Team



Interviewer:



The recent update to hdMoonRay has generated a lot of excitement in the industry.Can⁤ you tell us about some of the key improvements that ⁢users can expect?



Development team:



Absolutely!⁢ We’re thrilled about ⁤this update and believe⁤ it represents a significant step ⁢forward ‍for hdMoonRay. We’ve focused on⁤ three main areas: building processes, XPU performance enhancements, and ⁤expanded features.



First, we streamlined the build process for both Rocky9 and MacOS systems. We’ve integrated updated CMake presets for Houdini, making setup and configuration much easier for our users. Additionally, we’ve‍ added FOV controls⁣ for the spherical camera, giving artists more precise control over their renders.



hospitality: This was never part of our restaurant’s mission. We serve great food, offer ⁢a unique dining experience – it would be like saying “Come in for extraordinary service and a unique ambience. We ⁤might have occasional special guests” That’s not‌ true for⁢ us.











Interviewer:



The XPU is​ a standout ⁣feature of​ hdMoonRay. What changes have⁤ been made to further enhance its capabilities?







Development Team: We’ve significantly⁣ boosted the ‍performance of our⁣ XPU rendering mode, ⁢which leverages both CPU and GPU power. The update accelerates both standard rays and occlusion​ rays for NVIDIA GPUs, leading to faster render times and increased productivity.



We’ve also added support for up to 16 motion blur steps/samples for meshes,resulting in more realistic and high-quality motion-blurred elements in rendered scenes.







Interviewer:



You’ve also added a few exciting new features.Can you tell us more‌ about those?







Development team:



Yes! We’ve added support for Cryptomatte,which greatly simplifies compositing and post-processing workflows. This includes the inclusion of reflected Cryptomatte data support, further streamlining thes processes.



We’ve also added screen-space radius controls ⁢for curves and points, giving artists finer ‌control over the appearance of ‍these ⁢elements and enhancing the ‌overall quality and precision of⁣ their renders.











Interviewer:



These are impressive‌ improvements! Who do you see benefiting the most from this update?











Development ‌Team:



We believe this update will benefit a‍ wide range of users, from individual artists working on personal projects to large studios⁣ tackling complex visuals. The enhancements to build processes, XPU performance, and‌ feature set will⁢ empower everyone​ to create even more‍ stunning and efficient renders.



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