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Doom Eternal was boring after a year of development, according to the game director

Doom Eternal has been praised by players and publications on Metacritic. Many praise the game for dynamics and good balance, but game director Hugo Martin in an interview with Shacknews said that this was not always the case.

After the first year of creation, I did not want to play a shooter.

“She really was boring because nothing clung to her. It was easy to dodge missiles and enemies. You could actually break through the whole game as if it were a dummy. And that was bad. ”

Martin analyzed the factors that influenced the success of Doom 2016. It became clear that it makes no sense to improve an excellent combat system, but you need to take care of other elements.

“Battles [в Doom 2016] were at the highest level, but everything else did not reach them. Every aspect needed to be done better! ”

This idea became the key for id Software when developing Doom Eternal.

Doom Eternal is available on PC, PS4 and Xbox One.


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