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Doom and Doom II get update for 16: 9 display and crosshair – Gaming – Geeks

Doom and Doom II have received an update on Steam and other platforms that includes a widescreen display and a crosshair. It is the first time that an official port of the original Doom rendering engine has received support for a 16: 9 aspect ratio.

The widescreen display allows players to see more on the sides of the picture, without losing the picture at the top and bottom. Not only the game itself, but also the title, end and intermediate screens are displayed in 16: 9. In addition, the patch adds an optionally enable crosshair, which changes color when an enemy is in sight. The patch also adds a new difficulty level called Ultra-Violence +, with enemies just as fast as in Nightmare mode and using only the weapons from deathmatch and co-op modes.

The game will receive support for the PC, Switch and PlayStation 4 gyro aim with controllers, for looking left and right to track enemies with more precision. With iOS, touch-sensitive operation has been improved by using buttons instead of gestures and there is also support for external MFi controllers. In addition, a fps limiter has been added and on iOS and Android, for example, it can be set to 120fps for 120Hz screens. On the PC, the limiter goes from 30 to 240 and can be set without limit.

The full release notes of the patches are included with the Doom Slayer’s Club. Bethesda gave Doom and Doom II last year out again for the Nintendo Switch, Xbox One and PS4 and already added at the beginning of this year 60fps support toe.

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