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Doom also supports ray tracing, you can try it out

Doom: Ray Traced, of course, won’t and can’t look like today’s modern games, and in fact, it just looks weird. After all, there are still geometrically very simple scenes in which objects made of 2D graphics are set, while torch reflections or shadows, which look inappropriate, have been added. The result is sometimes even stranger than in the case Quake II RTXwhich has much more modern graphics overall, but it looks much better in motion, and it is certain that by the time Doom or Doom II was up to date, we would have been completely off-track of such graphics. –

For Doom: Ray Traced we will need GeForce RTX cards, but the modification was created without the contribution or support of id Software or NVIDIA. Although modern Radeons also support ray tracing, the same is true for Intel’s Arc Alchemist, which are already essentially on the market, but modifications to PrBoom: Ray Traced (see Github) is currently for GeForce only. –

For PrBoom: Ray Traced, of course, we will still need the files of the game itself, or only one and the main one, ie doom.wad, will suffice.

It was to be expected that even old Doom would be a relatively hardware-intensive game after turning on ray tracing. From a framerate in the thousands of FPS on a lineup with the GeForce RTX 3090, we actually get to “only” 240 FPS. Incidentally, DLSS technology is also supported, as the author claims.

Installation is easy. Just unzip the files from the downloaded prboom-rt.zip into a folder and then add the mentioned doom.wad to it. Then we just run prboom-plus.exe. Next to us the author gives the opportunity download better quality music in .ogg and then just the necessary library nvngx_dlss.dll to use DLSS technology. Just place it in the destination folder. –

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