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DLSS 3.5: The Game-Changing AI Application for Ray Tracing

Here comes, this is the AI ​​application that players are looking forward to, NVIDIA DLSS 3.5 has finally released the news with the recent Gamescom. This update makes ray tracing more feasible, and it is no longer a fantasy that can only be experienced at extreme performance. As for what is unique about DLSS 3.5, let the editor take you to get to know it!

Original ray tracing denoising technology

In the past, the calculation process of ray tracing was to generate 3D objects first, then analyze and calculate the reflections and diffuse global illumination of light, and then use “Hand-tuned denoiser” for noise reduction

At present, Hand-tuned denoiser is mainly completed by using Temporal Accumulation and Spatial Interpolation algorithms. The two denoising methods are different. The former is multi-frame synthesis, and the latter is sampling the pixels around the object.

Translate into vernacular and directly talk about the shortcomings. The former will have poor effects when encountering dynamic objects, while the latter will not be accurate in detail processing. Both have quite obvious shortcomings.

DLSS 3.5 smarter AI technology

The latest solution handed over by DLSS 3.5 is to replace the old Hand-tuned denoiser calculation process and adopt the smarter and more substantial AI technology “Ray Reconstruction”!

NVIDIA uses more than 5 times the amount of data to train Ray Reconstruction, so that AI can automatically analyze the details and noise of the picture for different environments on the premise of better understanding of the game engine, so as to correctly retain the details and zoom in, and at the same time perform noise reduction processing

The final result is that DLSS 3.5 can more accurately subdivide the light and shadow reflection of objects and provide better image quality resolution

Changes brought by DLSS 3.5

As mentioned earlier, DLSS 3.5 will provide better image quality and ray tracing effects, and because the calculation process is simplified through AI, it can also facilitate the adjustment and optimization of game developers, and at the same time reduce the burden on the hardware. Comprehensive upgrade

The following are several groups of comparisons. It can be seen that the image quality has been significantly improved, and the difference between the two is quite obvious.

Of course, for gamers, although beautiful pictures are very important, being able to play smoothly is the most important thing. DLSS 3.5 with AI technology not only improves the details, but also improves the FPS of the game. It seems that this time it really It is now possible to run the game under the premise of using ray tracing

All RTX series are supported!

And the best part is that DLSS 3.5 can be applied to all RTX GPUs because it is a technological innovation rather than a hardware upgrade! First help RTX 40 series QQ, a big victory for old graphics cards!

At present, DLSS 3.5 is also confirmed to be applied to “Dian Yu Ren Ke 2077: Free Fantasy”, “Alan Wake 2” (Alan Wake 2), “Portal RTX Edition”, which will be launched soon, and there will be more in the future. More games are put into application, good!

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