Home » Technology » Director “Casto Protocol” admitted that the game was released too soon, and many bosses and monsters were forced to cancel production

Director “Casto Protocol” admitted that the game was released too soon, and many bosses and monsters were forced to cancel production

The sci-fi horror action game “The Callisto Protocol” is a AAA work with many regrets The development team Striking Distance Studios is led by Glen Schofield, creator of “Dead Space”. and Schofield recently spoke in an interview about the fact that he thought the game was released too soon.

Recently, Glen Schofield accepted an exclusive interview with YouTuber “Dan Allen Gaming” about the development process of “Callisto Protocol”. prices have continued to rise in recent years, labor costs have continued to rise.

At the same time, Striking Distance studio was founded in 2019 when the new epidemic began while the Schofield team was learning a new development engine, they had to face the impact of sick members and quarantine, which led to development progress. even worse.

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The Callisto Protocol is expected to be published in December 2022, but Schofield admitted that it needs more time.

“It will probably take me more than 3 months or at least half of that,” Schofield said, “I’ve always believed it will take at least 3 to 4 months to do. “You have to release on time, so don’t have any regrets,” they kept telling me, don’t have any regrets, just get into the game as soon as possible.”

So during the Christmas holidays in 2021, Schofield and the team members sacrificed their holidays to develop the game It wasn’t until January of the following year that someone from the publisher (KRAFTON) came in and he told them that the game must be released. December 2022.

Schofield replied to the publisher at the time that this time will only cost more, because in order to rush it to the shelves, it is necessary to spend more manpower to catch the progress at the same time, because of the impact of the new crown disease , 49 people had already asked to leave their jobs in 2021, and any absent members will have a negative impact on development progress.

“I’ve lost about 60 pounds in the last year and a half,” Schofield replied. Indeed, there is a huge gap between Schofield’s profile picture and his thin appearance when he was interviewed.

Schofield hinted at the future development of the IP in the second half of the interview, and also sounded regretful, stressing that they had actually “cut off 2 bosses, and about 3 to 4 monsters at the he once emphasized the impact of the epidemic, including the loss of his peers.

Later in the interview, when he wondered if he would have taken a different approach, he said: “I think I’ll stand, I won’t let him out, and if you want that the game will be released early, that’s you taking over the studio.”

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In fact, game studios established by large registered companies face time pressure for the marketing of the company as a whole and shareholders, the sacrifice is often made by the developers and game quality.

Striking Distance Studio was originally created by KRAFTON to create an original narrative game IP with “PUBG” as the universe However, with the failure to launch “Calisto Protocol”, the IP is no longer connected to “PUBG” ‘ director Schofield left last September to look for new game development opportunities.

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