Digital Foundry, a vehicle specialized in technical hardware analysis, gave news about the specifications of the PS5 Pro. The expected data suggests a console with modern processing power, also confirming capabilities to run standard console games at the right frequency.
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All this was published on the Eurogamer, and the main news was summarized by internet user Zuby Tech. Check out an explanation for each of them below:
The digital foundry has new details for the PlayStation 5 Pro GPU:
• 60 Computer Units enabled
• GL1 cache 256KB
• GL0V cache 32KB
• GPU Clock Rate Up To 2.35 Ghz
• Variable rate shutter hardware #PlayStation5Pro #PS5Pro pic.twitter.com/0oNCYZCvXu
— @Zuby_Tech (@Zuby_Tech) May 6, 2024
“Digital Foundry gave new details about the PS5 Pro GPU”
60 Possible Computing Units:
Compute Units (CUs) are the processing blocks on the PS5 Pro’s graphics chip (GPU).
GL1 and GL0V Investments:
The GL1 Cache with 256KB is a fast memory used to store data that the GPU receives frequently. Similarly, the GL0V Cache with 32KB is an even faster memory that is used to speed up critical operations.
GPU Clock Rate up to 2.35 GHz:
The GPU clock (processing speed) can vary, but the maximum is 2.35 GHz.
Hardware of variable rate shading (VRS):
VRS is a technique that allows the GPU to focus on important areas of the image, saving resources where they are not needed. This improves the efficiency and quality of graphics in games.
You can watch the full video here, but don’t worry. Keep readingwe still have more news:
More clarification about PS5 Pro technologies
Confirming other leaks and dismissing others, Digital Foundry tried to go deeper into the ideas about the PS5 Pro backward compatibility and the teraflops remains to be determined, but at the end of the day, other variables will affect the final result during play:
GPU Performance:
- Leaked documents suggest that the PS5 Pro has 30 Group Processing Units (WGP), offering 33.5 teraflops of performance. This is significantly higher than the 18 WGP and 10.23 teraflops of the standard model.
- However, in the opinion of analysts, the real difference in gaming performance is smaller, thanks to the RDNA 3 architecture with dual-case FP32 support. This means that the PS5 Pro can process more instructions, but that doesn’t necessarily result in double the gaming performance.
Compatibility with PS5 Games:
- There has been some uncertainty about compatibility with standard PS5 games. The PS5 Pro has 60 CUs (Computing Units) compared to the standard model’s 36 CUs.
- The explanation is that the PS5 Pro seems to have four CUs disabled, which allows a slightly lower clock speed (2.18 GHz) for better compatibility with existing games.
Maximum Clock Rate:
- The PS5 Pro can reach a maximum clock speed of 2.35 GHz (theoretically 36.1 teraflops), but this depends on the game and power limit.
- “Ultra boost” can improve graphics performance in existing titles.
Remember: Sony NO have confirmed these specifications and not even the PS5 Pro itself so far. All information above, despite Digital Foundry being a very reliable source, should be treated as speculation!
2024-05-06 17:30:54
#PS5 #Pro #details #Digital #Foundry