Digital Foundry has released a new comparison video highlighting the free upgrade Fallout 4 next-gen, released last week for PS5, Xbox Series X | S and PC.
As for what’s new on consoles, the patch notes mention two main graphics modes: a 4K 60fps dynamic performance mode with “normal” settings, and a 4K 30fps quality mode with high graphics settings, compared to Ultra on PC. In addition to these two main options, Bethesda has also added other modes for those who run the game at 1440p and / or 120Hz.
However, the problem with the Xbox Series X is interesting. As you may remember, Betheda recently confirmed that, despite what is said in the official notes, all graphics modes are designed to run at 60fps and 4K, with the inter- difference is that the Performance mode reduces details to maintain stable frame rates.
However, as Digital Foundry demonstrated in the video, in reality, changing from the Quality preset to the Performance preset and vice versa does not result in any changes in terms of resolution, performance, or image quality and details on the screen. The same applies to the S Series, which runs at dynamic resolutions from 1080p to 1440p and 60fps regardless of the preset used.
On the other hand, on PS5 the option works as it should: the “Quality” mode actually reduces the frame rate to 30 frames per second, but offers a better rendering of objects, quality leaf, draw speed compared to the Xbox Series X group, which, among other things, from this point of view remains and falls short compared to the Xbox One X. In short, it looks it seems something is not working properly on Microsoft platforms.
The 60fps target has been achieved on all consoles, but drops of around 50fps have been noted in some of the more challenging areas, which shouldn’t take much away from the game anyway.
Despite some issues, the console versions of Fallout 4 benefited greatly from the next-gen update. Unfortunately, the same cannot be said for the PC version. As confirmed by Digital Foundry, support for ultra-wide screens performs poorly and causes several interface problems and even visual errors, without making any significant improvements in the graphics department.