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Diablo IV Pre-Season Update: New Unique Items and Class Balancing in Version 1.1.0a

Blizzard Entertainment released the pre-season update version 1.1.0a of the first season of “Diablo IV” (Diablo IV) “Plague Season” today (19th), to balance and fix bugs for the season revision in advance. Also added 6 new rare and unique items (unique items).

according to 1.1.0a version update filethe first to introduce 6 new unique items, one for each class, and the generic“Ahvilion, Spear of Lykander”Super powerful unique items dropped for world tier 4:After killing an elite enemy, gain a random shrine effect for 10-20 seconds.Can only trigger once every 30 seconds. (This is the legendary outfit that appeared in D3)

The new unique items for the remaining 5 classes are:

Barbarian|Azure Rage (Unique Sword): Lucky Trigger: Your core skills have up to 20% chance to freeze the enemy for 3 seconds and deal 0.75-1.5 points of cold damage to them. Druid | Flesh Ripper (unique one-handed mace): Debilitating Shout and Bloody Shout deal 0.5-1.0 damage to nearby poisoned enemies. Necromancer|Wall of Restless (Unique Shield): Luck Trigger: When you have a Bonestorm active, hitting an enemy outside of Bonestorm range has up to a 5-25% chance to spawn an additional Bonestorm at its location . Each of your Immolate bonus effects increases this chance by 25% and increases the total number of additional Bonestorms by +1. Rogue|Eagle Horn Bow (Unique Bow): Piercing Shot has a 30-80% chance to fire an arrow that bounces between walls and scenes. Hitting an enemy from behind with a piercing shot makes them vulnerable for 3 seconds. Magician|Nuclei (unique magic wand): Get the teleportation enchantment effect for free. When you use the teleport enchantment to dodge, you will be taken to a random location.

In terms of job balance update, Blizzard has made corrections to the configurations of the current mainstream 5 major classes, including the barbarian’s current mainstream Hammer of the Ancestors. Count” bleeding damage.Blizzard emphasized in the update file“We think this adjustment will significantly reduce the strength of the Barbarian Ancestral Hammer genre, but we don’t want the strength of the genre to be built on mistakes”

In addition, the extremely large amount of damage dealt by the Stormclaw Essence of the previous druid “Stormwolf” has also been corrected. The following are the details of the gameplay update for all occupations:

barbarian

Fixed an issue where the Barbarian job quest “Battle Master” did not display the number of enemies to defeat. Fixed Iron Vortex being able to cast more than 3 times when rapidly casting Battlecry. Fixed an issue where players could deal extremely high amounts of damage by stacking Raging Rip, Skull Crusher, and Bleeding Essence at the same time. Fixed an issue where the rim of Hammer of the Ancestors shock wave given by Essence of Ancient Echoes would deal more damage than intended.

druid

Fixed the problem that the earth skill and smashing skill would consume two suppression effects at the same time. Fixed the Bloody Howl buff from Night Howl Essence being applied twice to Dire Wolf Companion, but not applying to Raven at all. Fixed Provoke passive effect stacks not updating correctly after raising more points. Fixed an issue where Insatiable Fury’s auto-transform was causing Bear Might’s key passive skill to not trigger consistently. Fixed an issue where the Enhanced Smash bonus effect would not remove itself while in town. Fixed an issue where the Hunting Tornado created by the Essence of the Windchaser would not deal damage. Fixed the problem that Raven’s passive damage could not be increased after skill upgrade. Fixed Rabid Bite not dealing damage when very close to enemies. Fixed Stormclaw Essence causing Shred to deal extremely high amounts of damage.

Necromancer

Fixed Necromancers being unable to obtain daggers from the talismonger. Fixed Necromancer minion health bonuses not working in cities. Fixed an issue where casting Bone Spear through the cold wind created by elite enemies would increase the number of echoes generated by that cast. Fixed Empowered Bone Spear making movement unpredictable. Fixed an issue where canceling Blood Mist would immediately cast it again when it was off cooldown.

grand rogue

Fixed Shadow Walk not triggering Strange Essence of Rebellion if the target was dead. Fixed Advanced Penetrating Shot not knocking down other players in PvP mode. Fixed an issue where Resharpening Blade would not fly back when killing a Swollen Wraith. Fixed an issue where the dash ability would not travel the full distance when using a controller to lock on to an enemy. Fixed a bug-resistance bonus being provided by the Unholy Bounty pinnacle node. Fixed a VFX where Burst would spawn an extra arrow, and the FX was behaving incorrectly. Fixed an issue where Awakened Glyphstones would not spawn when Rogue players were using Improved Arrow Barrage.

magician

Fixed the Firebolt enchantment not counting towards the Flameburst key passive effect. Fixed an issue where some of the passive stacks generated by Attunement of Elements would reset in an unknown way. Fixed casting Extreme Freeze preventing the Ice Shard enchantment from triggering. Fixed Essence of Control applying its damage bonus effect 3 times to a bruised boss. Fixed an issue where the Gravity Essence displayed weaker effects on two-handed weapons and amulets. Fixed the Chain Lightning enchantment not having a visual tracking bonus, and would lose the bonus without warning. Fixed Incinerating Flames costing 30 mana immediately upon casting, in addition to the mana cost of channeling over time. Conflagration now correctly only costs mana while channeling.

At the same time, Blizzard also made adjustments to the glyph attributes and bonuses of all occupations according to the current environment. By adjusting the crit damage peak glyph, it strengthens all damage (instead of only strengthening core skill damage), and develops more genres possibility.

At the same time, the official emphasized that “We’re also reducing the source of stats for certain classes that do a lot of damage, heal, or unblock. All in all, we also want these genre-specific updates to be more powerful, not less effective.But these changes are necessary for the overall health of the game」。

The changes to attributes are not only aimed at peak glyphs, but also at the attributes of all current equipment, because Blizzard believes that some attributes are too strong, such as core damage bonus, cooling time reduction, critical strike damage, and vulnerable damage , The damage bonus of enemies in the controlled field, etc.

Finally, Blizzard seems to think that the more high-level players wait to kill monsters, the health of the game will be affected, so they roughly reduced all defense attributes by 25~30%, and then added all damage.

Physical Damage: Increased by ~25%. Fire Damage: Increased by ~25%. Cold Damage: Increased by ~25%. Electricity Damage: Increased by ~25%. Toxin Damage: Increased by ~25%. Shadow Damage: Increased by ~25%. Non-Physical Damage: Increased by ~25%. Persistent Physical Damage: Increased by ~40%. Persistent Fire Damage: Increased by ~40%. Shadow damage over time: Increased by ~40%. Two-Hand Blunt Weapon Damage: Increased by ~25%. Two-Hand Slash Weapon Damage: Increased by ~25%. Dual wielding weapon damage: increased by ~25%. Ranged Weapon Damage: Increased by ~25%. Switch to new weapon skill damage: increased by ~25%. Damage in Human Form: Increased by ~25%. Damage while Transforming: Increased by ~25%. Blood Skill Damage: Increased by ~25%. Skeleton Skill Damage: Increased by ~25%. Brawl skill damage: increased by ~33%. Companion Skill Damage: Increased by ~33%. Conjuration skill damage: increased by ~33%. Cutthroat skill damage: increased by ~25%. Dark Skill Damage: Increased by ~25%. Earth Skill Damage: Increased by ~25%. Frost Skill Damage: Increased by ~25%. Infusion Enhanced Skill Damage: Increased by ~25%. Infusion skill damage: increased by ~33%. Marksman Skill Damage: Increased by ~25%. Pyro skill damage: increased by ~25%. Electric Skill Damage: Increased by ~25%. Storm Skill Damage: Increased by ~25%. Summoning Skill Damage: Increased by ~25%. Trap skill damage: increased by ~33%. Weapon Specialization skill damage: increased by ~33%. Ursine Skill Damage: Increased by ~25%. Werewolf skill damage: increased by ~25%. Total Armor: Reduced by ~30%. Attack speed for 4 seconds after dodging an attack: increased by ~20%. Damage for 4 seconds after dodging an attack: ~20% increased. Total armor in bear form: reduced by ~25%. Total armor in werewolf form: reduced by ~25%. Damage Reduction for Close Enemies: Reduced by ~20%. Damage Reduction for Ranged Enemies: Reduced by ~20%. Bleeding Enemies Damage Reduction: Reduced by ~25%. Burning Enemies Damage Reduction: Reduced by ~25%. Damage Reduction for Poisoned Enemies: Reduced by ~25%. Damage Reduction for Enemies Affected by Shadow Damage Over Time: Reduced by ~25%. Fortitude Damage Reduction: Reduced by ~25%.

In the front, the damage of strong attributes was weakened first, and then the damage of weapons, elements, and skills was enhanced, which shows the complexity of the attributes of “Diablo 4” this time.

Here’s a developer note from Blizzard:

We found that strong players always have a way to kill monsters that are much higher than their level. We support this phenomenon, but the current situation is far beyond what we think will make the game healthy in the long run. In order to achieve this goal, we will transfer the power of many defensive attributes to attack attributes. We know this change will make our late-game content more deadly, especially for those players who are chasing the final boss fight, which is not for the faint of heart. Conquering the ultimate boss will require all your strength and preparation. We will continue to evaluate the feedback from the community, and then adjust our combat mechanism.

The first season of “Diablo IV” (Diablo IV) “Evil Season” is scheduled to arrive on July 21.

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