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Diablo Immortal interview: Blizzard ‘investigating’ gamepad support


Game lead producer Caleb Arseneaux and senior systems designer Kris Zierhut talk more about Diablo Immortal and touch on, among other topics, the possibility of controller support for the mobile title.



Even with two other Diablo games on the way, Blizzard remains committed to its work on Diablo Immortal. The publisher has high aspirations to turn the mobile version of its long-running action RPG franchise into an authentic Diablo experience. But how far are they willing to go to make that happen? . recently posted questions from our community to leading game producer Caleb Arseneaux and senior systems designer Kris Zierhut for more information.

“We get this question quite a bit, as you can imagine,” Arseneaux told. regarding the question of gamepad support. “It’s something we hear loud and clear from Tech Alpha and it’s something we’re looking into right now. And I say ‘research’ not to be just lazy in a PR setting, but because honestly our focus has been on touch controls and it sure felt really good. We hadn’t put any effort into ensuring that gamepad support was also available. So there are design, usability and accessibility aspects that we need to consider when looking at game controller support, but we definitely know that this is a popular request. “

Arseneaux and Zierhut expand on some of the topics covered in our previous interview. They also address the topic of microtransactions and their role in the game, the Battle Pass layouts, the ways in which it is possible to get a full Diablo experience without spending money, post-launch support, and Diablo Immortal’s final place in the game. Blizzard’s pantheon of games. And of course we had …

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