Despite players’ indignation, Blizzard has reason to be pleased.
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Who would have expected it to turn out this way? A game that, after the first announcements of Blizzard, seemed doomed to failure, which remained crushed by the players in reviews, from its premiere earns for Activision a lot. All indications are that this is not just a short-term jump.
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According to the information published by a researcher of the mobile market Sensortower service, Diablo Immortal exceeded $ 100 million in revenue. It took a little less than two months for Blizzard’s game. This places it among the titles that managed to break this barrier the fastest.
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They are better, of course. As Sensortower points out, in the case of Pokemon Go It took just two weeks to reach $ 100 million (however, this game was such a phenomenon at the time of its release that it’s hardly surprising). On the other hand Fire Emblem Heroes from Nintendo it took a little longer – 10 weeks.
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Interestingly, this is an achievement Diablo Immortal was possible excluding the Chinese market. The game has only hit the market in recent days, so Chinese revenues have not yet made a significant contribution to total profits.
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So you can expect that in the coming weeks Diablo immortal it will break new financial records. He will not be bothered by the fact that players are complaining about Blizzard’s unfair monetization practices. The latter, in turn, believes that he treats players fairly, and everything crucial for the game is available for free – only additional items are paid.
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After all, whether we like it or not, we live in a capitalist reality, and in this – if something makes money, it is good. In this sense, the discussion is now over. Diablo Immortal is an excellent product.
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Is it a good game at the same time? It seems completely irrelevant at this stage.
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