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Diablo II: Resurrected will eventually not support ultrawide, break the game

Although technical alpha supported 21: 9 screens, this option will not be available in the full version. In addition to the fact that distant monsters do not react as they should, the game area provides a convenient gameplay.

Uml intelligence, for example, could not detect the game and spoutt flows. In addition, games with monitors with an aspect ratio of 21: 9 were able to throw much more into the battle for the distance, which exceeded the original scale of the game. frech games.

In the scene where the games (ranged class player) played on the lips, games with monitors with an aspect ratio of 21: 9 could hit the godsend with this extra space on the screen. The lips did not nod or react and could still be injured. Artificial intelligence does not register to receive range from this addition to the distance that the 21: 9 monitor provides, explain.

To protect the integrity of the experience and to promote a level playing field, users with ultrawide monitors will be able to have the screen game screen split to 19: 9 (maximum length limiting characters) using a vignette on the sides of the screen game.

Blizzard took a short turn to remove TCP / IP support, arguing that there were some problems with the security of the game. At the same time, it will still be possible to modify the values ​​in certain files, so that the original Diablo II client will not disappear anywhere.

So let’s hope that until the release of the 23rd game on the PC and console, it won’t work out any longer. Our first impressions of betatte on Bonusweb here.



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