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Diablo 4 is designed for “thousands of hours” of fun

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Diablo 4 CEO Rod Fergusson said gamers will enjoy “thousands of hours”.

One of the areas the team has tried to keep is making sure Diablo 4 isn’t a game that ends when it reaches the end of the game. Instead, according to Fergusson, it’s about making it even bigger. Much, much more.

You have to have an amazing campaign, it has to have a great context and a great story, you have to know why the world is the way it is and change everything. Once players complete the campaign, you will release them in a game that will hopefully keep them entertained for thousands of hours.

To that end, Fergusson wants players to come to the end of Diablo 4 and see it not as a time to put the controller down, but as the beginning of something new.

“We haven’t had the opportunity in the past to have people come in and say, ‘This is the beginning, this is definitely not the end,'” notes Fergusson, going on to say he wants the game to be intense, adding that the end. it should be a point where live serve begins and another period of the game begins. Elsewhere, Ferguson discussed the process of making such a game, a process he compares to cook a delicious soup.

If that sounds like your idea of ​​fun, the Diablo 4 Open Beta will start in early 2023. You will be able to try the game very soon.

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