Home » Technology » Diablo 4″ Head Addresses Disastrous First Season Launch: “We Always Thought We Were Doing the Right Thing

Diablo 4″ Head Addresses Disastrous First Season Launch: “We Always Thought We Were Doing the Right Thing

It has been more than a month since the first season of “Diablo 4” was launched. During this period, it can be said that disasters have continued. The updates before and after have made players dissatisfied. Important content, such as: camels can’t bark. Although Blizzard admitted its mistakes later, the subsequent enhanced game content and career advancement are still unsatisfactory, and even released a movie that was criticized by everyone.

For this reason, at the Gamescom 2023 event a few days ago, foreign media interviewed the person in charge for his views on this matter. The person in charge said that it was really difficult, because they always thought they were doing the right thing.

“Diablo 4” head responds to the disaster phenomenon of the first season: “We always thought we were doing the right thing”

According to a report by foreign media GamesRadar+, Rod Fergusson, the person in charge of “Diablo 4” was interviewed at the Gamescom 2023 event. When asked about the overwhelming negative comments from players on the first season, Rod Fergusson said, “We realized early on that Made some mistakes in managing expectations and it was difficult because we felt like whatever we did for the game, it was the right thing to do”

At the same time, Rod Fergusson also added, “We are too pursuing speed, hoping to respond quickly and flexibly to players, such as when there are 2/3 solutions, give 2/3 first, and then complete the rest 1 out of 3, but as it turns out, that didn’t help us much and created more problems.”

Rod Fergusson’s response, I feel that speed is not so important, but the direction of solution in the front. The previous updates basically did not solve the pain points of many players, so the solution direction at the beginning was wrong. How could it be possible later? yes. But at least “Diablo 4” has been reflecting on this problem, so it can be improved in the future.

Some also admit that they haven’t done enough in professional Buff and Nerf.

The previous few updates have been biased toward buffs, we need to make all builds viable and provide a level playing field for everyone to be successful with a variety of builds, but we haven’t done enough yet.

Looking forward to the future, Rod Fergusson said that they will do better and work harder to make better games. As for what kind of changes will be brought about, we can only wait for the second season, and it is rare for Blizzard to start a game in the first season. In about a month, the start time of the second season (October 18) was announced. It can be seen that so many players complained and lost, and I was somewhat panicked.

In addition, for this weekend, “Diablo 4” also offers limited-time experience and gold coin bonus activities. From 1 am on September 2 to 1 am on September 6, all players can get an additional 25% Additional XP and Gold bonuses apply to both Seasonal and Eternal, as well as all world tiers.

Although it is good to have activities, it would be more attractive to change the reward of 25% experience value to increase the drop rate. At this stage, many players should have reached level 100. The experience reward is completely useless unless you retrain a new one. Role.

Source: GamesRadar+

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