Home » Technology » Developers are leaving Ubisoft on a large scale. What do they mind?

Developers are leaving Ubisoft on a large scale. What do they mind?

Due to low salaries, the ongoing settlement of #MeToo, working conditions and other problems Ubisoft is facing unnaturally high employee turnover.

Axios reports that Ubisoft has seen massive departures over the past 18 months, both lower and mid-level employees and big names. Five of the 25 most important people who worked on Far Cry 6is gone, as are 12 of the top 50 names from Assassin’s Creed: Valhalla. Two current employees stated that these departures slow down or hamper projects.

They are particularly struggling with departures Ubisoft’s Canadian studios in Montreal and Toronto. According to LinkedIn, the total number of employees in these two studies has dropped by at least 60 in six months. As a result, Ubisoft recently increased the salaries of all Canadian employees, which was supposed to slow down the outflow.

According to one former employee of Ubisoft’s management, he kept emphasizing phrases such as “move on” and “look ahead”, but at the same time ignored complaints, concerns and criticism of its employees.

Ubisoft responded to the message and assured that the staff loss rate is a few percentage points higher than usual, but still within industry standards. According to LinkedIn, it is 12 percent, while Activision Blizzard is 16 percent, 9 percent is Electronic Arts, 8 percent is Take-Two and 7 percent is Epic Games. In January, the average in the gaming industry was 15.5 percent.

According to the latest reports, talented and experienced developers are leaving Ubisoft also because the main series Assassin’s Creed and Far Cry are transformed into a live service Destiny-style game. This in itself requires less manpower than issuing new sequels every two years. Plus, experienced creators don’t like the direction of titles as a game service.

Let us remind you that Ubisoft Toronto is working on a remake of the first part of the Splintel Cell series. It’s still a linear stealth game from the old school. We have no fear of the adventures of Secret Agent Sam Fisher turning into an open world.

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