Unnecessary technical complexity, incompleteness and an extreme number of visual errors and story scripts. This is how players briefly evaluate the new Cyberpunk 2077 game, with problems reported primarily by users of game consoles. The title, which was released last Thursday, was supposed to be the “future” of the game studio CD Projekt Red, the largest European developer of games according to stock market value. However, this has not been the case at least since Monday – the company’s shares fell by 15 percent to 265 zlotys at the beginning of the week. Compared to Wednesday’s peak trading at 409 zlotys, shares fell 35 percent.
–
Since the game’s release, thousands of warnings and dissatisfied reviews have appeared on networks and sites aggregating game ratings throughout the weekend, criticizing more than just the three factors mentioned above. The authors of the game from the Polish studio CD Projekt Red (CDPR) therefore reacted right at the beginning of the week and took a step not seen in the gaming industry: they offered a refund to all dissatisfied players.
The Cyberpunk 2077, which has been in development for over eight years and has been adapted by the authors for at least two generations of PlayStation and Xbox game consoles, has sold more than eight million copies, according to Friday’s Business Insider. CDPR earned almost half a billion dollars for it until last Friday alone – just the day after the official release of the game.
CDPR became famous mainly for the production of the Witcher game series about the sorcerer Geralt, known from the books of the Polish fantasy author Andrzej Sapkowski. The AAA title – a game aspiring to the highest quality – has so far been released by only one, the highly successful third part of the Witcher series with the subtitle Wild Hunt.
Take a look at the first screens from the game.
Cyberpunk 2077, starring the famous actor Keanu Reeves (Matrix, John Wick), is currently the most played game on the Steam PC platform, with over a million players playing it daily. For example, the legendary competitive shooter Counter Strike tends to have a similar edge.
Technical problems with content processing, so-called bugs, are a common problem in large games, in which players have the opportunity to move with the open world, just to view it and interact with the environment. It is this large number of elements that must hold “together” and function in all circumstances, which is the most common stumbling block of these games.