Home » Technology » Cyberpunk designer explained the absence of car chases »Vortex

Cyberpunk designer explained the absence of car chases »Vortex

Cyberpunk 2077 designer Paweł Sasko doesn’t have it easy. And we don’t even have to mention that he worked on a game that went through very difficult moments and caused a huge controversy, due to which the reputation of the entire CD Project suffered. Paradoxically, Sask’s problem is that he tries to be as open as possible to the community of players, despite all the difficulties of Cyberpunk 2077, he regularly streams the game on his YouTube channel and gives viewers space to ask questions that he does not hesitate to answer very thoroughly. But he is not always able to keep his attention and remember that thanks to his position he is to a large extent ambassador developers, so he crosses the imaginary boundary here and there and says something that the internet grabs and rips Saxony from a distance. As in the case of the answer to the question at approximately 3:38:40, why the chases with other cars were not more represented in Cyberpunk 2077.

If you go to Reddit, where Sask’s answer is solved on the area of ​​almost 800 comments, you can watch a minute and a half long video cut from an approximately 6-hour stream. The question is as it is asked above, but with the addition that every open-world does offer such chases. However, Saxony first catches on this part of the question and obviously says with exaggeration that although he understands the reason why the viewer asks him to do so, he certainly does not all open-world game chases include. “I don’t think the new Sonic or the Elden Ring will have them,” says Saxony, which acts as a detonator for some fans. Not to mention the fact that Saxony is unable to recall a representative of open-world vehicle games other than GTA and Watch Dogs, so the discussants themselves are quickly adding titles such as Saints Row, Sleeping Dogs or Mafia. And yes, even if it was just an exaggeration and a failed joke, comparing it to a good dose of irony and criticism having fun many players and the media.

But if you continue to watch the original video, you will get a full answer that resonates with what Saxony and other developers on the RED Project CD have said in the past. “We’ve talked about this in many previous streams – we’ve come across all sorts of constraints, and in this particular case it was a technical constraint,” the designer continues, trying to explain that the result isn’t simply due to the chase’s decision not to include it. “It simply came to our notice then. There were certain reasons that prevented us from delivering this thing, “the designer concludes. This only confirms the general assumptions that the team from the Project RED CD did not catch up even after several delays and was probably already pushed from above so that the game could finally come out. So if some criticism is to come – and even Saxony’s head – then it should reflect these very circumstances and the situation, not the two sentences said during the several-hour stream, for which the designer – by the way – is praised by most viewers.

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