An incredibly immersive environment filled with explorable locations, unique NPCs, and city sounds is the Night City of “Cyberpunk 2077🇧🇷 However, an essential feature of realism in RPGs apparently it was overlooked in the game.
That part was already built into the game’s narrative and would only reinforce its dark, capitalist themes, but it’s strangely absent. While not all gamers are fans of the disease mechanic, it would be a fitting addition to the game world.
With plants of software being common among residents, it is unreasonable to think that viruses would plague users frequently. It’s actually a plot point in the main questline of the Role playing gamewith V’s condition worsening as they experience the after effects of the Relic.
However, other diseases also exist and play a significant role in Night City that V should be able to experience. For example, the cyberpsychosis it is an epidemic that is spreading at an alarming rate throughout the city.
It is a condition that can often occur in characters addicted to chromium. This disease makes them violent, aggressive and dangerously unpredictable. There are many cyberpsychopaths V encounters throughout the game, yet this ailment never seems to affect V.
Diseases related to software they’re not the only ones in the “Cyberpunk 2077” universe.. Although in Night City takes place in a future where technology (and the medical sciences) have advanced, it does not appear that the threat of bodily disease has been completely eliminated.
How pandemics played a big part in the lore of the franchise and forced the populace to take strange preventative measures. After all, that’s part of the reason “Night City” has no birds.
Diseases would enhance the lackluster gameplay elements in the game
Including disease as a game mechanic would not only make the game more awesome, but it could also enhance the elements already incorporated into the RPG.
One example is that most players found the food and drink to be rather arbitrary.
Although they can provide small passionatethey struggle to be helpful compared to MaxDoc inhalers, which are much more efficient when it comes to restoring health.
If disease were added to the game, its insignificant food system could be used as a way to cure bugs in V (while some items could cause disease if not careful).
Ripperdocs could also prove useful for more than just installations. software. If a character was experiencing cyberpsychosis, for example, the ripperdocs would be able to provide medication to suppress the symptoms.
Surprisingly, this gameplay mechanic is absent from “Cyberpunk 2077”. Having a detailed disease history, as well as some basic game features that need help, the implementation of disease would further benefit the game.