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Cyberpunk 2077 developers praise the improved working conditions at CDPR

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CD Projekt Red’s future program makes us worry about the company’s employees and what they will have to go through in the process to achieve such ambitious goals. However, according to the developers themselves, lately the studio “is making every effort to improve working conditions” and in the future the situation should only improve.

Speaking with fans, Cyberpunk 2077 quest designer Patrick Mills assured that “over the past two years a lot of work has been done to try to solve” all the problems that the company has encountered in the last stages of development. Though “it’s never going to be perfect,” Mills is pretty optimistic about the future, stating that he “would rather work here than most other AAA studios,” he said. It looks promising, especially in light of the opening of a new studio in Vancouver that will work on the Cyberpunk 2077 sequel, known as Project Orion.

At one time, as the studio was preparing for the highly anticipated release of Cyberpunk 2077, most of the team was forced to work a six-day week because, according to studio head Adam Badowski, “it expanded all the others. possible ways to navigate the situation. ” These terms were described as “more humane” than they were before The Witcher 3 was released in 2015. Hopefully this is now a thing of the past.

Mills isn’t the only one who agrees that such issues have been addressed by senior management in recent times. CP2077 lead level designer Miles Tost said he can definitely testify that over the past decade “there has never been a better time” to be a studio worker. Tost says he is confident that he “will only get better”, apparently he is looking forward to new US employees joining the company.

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