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Current state of development of Horizon Forbidden West and other information

The developers of Horizon Forbidden West have recently given a series of interviews to various foreign media. In addition to many other pieces of information, they also answered a question from Hardware Zone magazine about how exactly they are currently with the development and completion of the game. Mathijs de Jonge (Game Director) said:

“We have successfully completed our Beta milestone, which is a long way off. So now we are in the last stages of development. So now we’re embellishing the game and fixing bugs. We also close certain aspects of the game, for example some machines are behind schedule – because it takes an enormous amount of time to produce them. We are also working on the latest movie. So we’re really finishing. Of course, there is still a lot left with a game of this size and scope, but we are in the final stages. “

Other interesting information from current developer interviews about Horizon Forbidden West:

  • Playing on the PS5 offers two modes: Quality (native 4K at 30 FPS) or Performance (adaptive 4K at 60 FPS)
  • Full support for 3D audio and DualSense drivers on the PS5
  • It only takes a few seconds to record a game on the PS5
  • The new control system will allow you to climb anywhere
  • Completely redesigned skill tree
  • A new melee system containing combos
  • New “workbench” system for improving equipment
  • You can use Focus to scan human opponents – they have more armor on them and are more aggressive
  • The PS5 has a different (more detailed) water rendering system than the PS4
  • Underwater gameplay is more complex than you think
  • Thanks to the diving mask, you can stay underwater for as long as you want
  • Many different biomes, San Francisco is just one of many locations
  • Much of the game was created on the PS4, and developers are still testing the game on the PS4
  • Advanced Aloy lighting on PS4 only exists in movies (on PS5 and while playing)
  • The game world is a bit bigger, but the main goal was the density of its occupancy

You can also check out Game Informer’s interview with developers (does not include new footage from the game):

Sony also announced music composers. Joris de Man, Niels van de Leest and the composer duo The Flight are returning (they worked on Horizon Zero Dawn), and Oleksa Lozowchuk is joining them. You can play samples of their music for the second Horizon here, there is also an official video performance:

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