Destructoid published material criticizing the mobile game Warcraft Rumble from Blizzard. According to journalists, the progression system in the title is very stupid, since gamers can easily block their development out of ignorance.
Until Sigil level 75 (sigils essentially serve as a level/progression marker for your account), the easiest way to progress in the game is to complete new stages as you unlock them. Once you reach level 75, the process will slow down, new levels will stop unlocking, and things will become more nebulous.
From now on, you will have to go through the old levels in heroic mode and with a leader from each faction. Thus, to obtain one sigil, it is necessary to go through five old stages. Sounds tempting, and in theory, since each round only takes a few minutes, you’ll be able to loot these sigils quickly… right? Not really.
The problem, according to journalists, is that Warcraft Rumble There are five factions, and you will need one hero from each of them to develop beyond level 75. If you accidentally take two heroes from the same faction, you can block your own progress.
The missing leaders could be obtained through the local GRID system (“one of the randomized free barriers in the game” as Destructoid describes it), however the problem is that it is cyclical – there are heroes of only one faction in it for a week, after which there is a replacement with another faction. This means that if things go wrong, you will have to wait more than a month for the characters you need.
If people were supposed to keep coming back to the game to progress, then the whole system is a failure. Gamers would rather delete the game than put up with it.
Warcraft Rumble came out November 3rd. It’s an action strategy game set in the Warcraft universe where you can collect miniatures and send them into chaotic battles. In its first week, the game has already earned over $9 million.