Home » Technology » Comparison of Lighting and Reflections in Cyberpunk 2077: PC vs Consoles

Comparison of Lighting and Reflections in Cyberpunk 2077: PC vs Consoles

The advantage goes to the PC, which is most noticeable in lighting and reflections.

“id”:2144334,”type”:”num”,”link”:”https://dtf.ru/hard/2144334-cyberpunk-2077-s-patchem-2-0-sravnili-na-pk-xbox-series-x-s-i-ps5″,”gtm”:””,”prevCount”:null,”count”:211,”isAuthorized”:false

“id”:2144334,”type”:1,”typeStr”:”content”,”showTitle”:false,”initialState”:”isActive”:false,”gtm”:””

“id”:2144334,”gtm”:null

5.4K views

5.2K discoveries

Authors of the YouTube channel ElAnalistaDeBits published video in which we compared in detail the updated version of Cyberpunk 2077 with patch 2.0 on all platforms. They also assessed the game’s performance on consoles and calculated at what resolution the CDPR action game runs on PS5 and Xbox Series X|S.

Permission

Quality mode

PS5 — 1440p, 30 fps

Xbox Series X — 1440p, 30 fps

Xbox Series S — динамические 1440p, часто 1260p, 30 fps

Performance mode

PS5 – dynamic 1800p, often 1512p, up to 60 fps Xbox Series X – dynamic 1800p, often 1620, up to 60 fps

Xbox Series S – dynamic 1440p, often 972p, up to 60 fps

The comparison showed that in “quality” mode the resolution on PS5 and Xbox Series X is 1440p. On Series S, the game runs at dynamic resolution, which is often kept at 1260p. In the video you can see that on the “younger” Microsoft console, in some scenes there is flickering that occurs as a result of image scaling.

Shadows

The comparison showed that the quality and resolution of shadows differs quite a lot between PC and consoles. On PS5 and Xbox Series X, shadows are rendered differently, and on Series S, in “performance” mode, their detail has been significantly reduced.

“osnovaUnitId”: null,
“url”: ”
“place”: “post_inside”,
“site”: “dtf”,
“settings”: “modes”:”externalLink”:”buttonLabels”:[“u0423u0437u043du0430u0442u044c”,”u0427u0438u0442u0430u0442u044c”,”u041du0430u0447u0430u0442u044c”,”u0417u0430u043au0430u0437u0430u0442u044c”,”u041au0443u043fu0438u0442u044c”,”u041fu043eu043bu0443u0447u0438u0442u044c”,”u0421u043au0430u0447u0430u0442u044c”,”u041fu0435u0440u0435u0439u0442u0438″],”deviceList”:”desktop”:”u0414u0435u0441u043au0442u043eu043f”,”smartphone”:”u0421u043cu0430u0440u0442u0444u043eu043du044b”,”tablet”:”u041fu043bu0430u043du0448u0435u0442u044b”

The quality of self-shadowing also varies across platforms. The biggest difference compared to other platforms is seen on the Xbox Series S.

Lighting and Reflections

Ray tracing is used in Cyberpunk 2077 on consoles only for rendering shadows. Due to this, global illumination and reflections look different on the PC version. It is worth noting that in their video, the reviewers used path tracing in the PC version.

Loading time

The game loads fastest on PS5 and PC with an SSD drive – about nine seconds when launching a save from the menu. On the Xbox Series X, this task took twice as long – 18 seconds, and on the Series S – 16 seconds.

Performance

In modes supporting 30 fps, all consoles provide a stable frame rate in Cyberpunk 2077 without dropouts, even while traveling around the city.

If you use the “performance” mode, the game runs at 60 fps most of the time. However, in some cases short-term drops of up to 55 fps occur. Judging by the video, they appear more often on Xbox Series X than on PS5.

Video

The release of the Phantom Liberty add-on for Cyberpunk 2077 will take place on the night of September 25-26.

“Well, it’s time to say goodbye” – release trailer for Cyberpunk 2077: Phantom Liberty Editorial Articles

The supplement will be released on the night of September 25-26.


Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.