Skyrim. A game everyone has heard of and most have played in one way or another. A sensation that does not stop selling or enchanting, partly because modders keep it alive and enhance an already great product. The last ten years have passed in no time. But why did Skyrim become so huge, and is there anything developer Bethesda can learn next time?
An Elder Scrolls for a New Age
Skyrim was undoubtedly a Bethesda game for a new generation. The northern kingdom was larger and wilder than old Cyrodiill in the south, with varied areas that showed off all the best sides of a cold, Norwegian-inspired fantasy world. The mechanisms were also updated, with a more interactive combat system (we could cast magic with BOTH hands!) And missions that felt more natural to hide. The many caves and grottoes were no longer exactly alike, and meeting dragons never got boring. The feeling of starting a new adventure in Bethesda worlds like these is always something very special, and Skyrim was no exception.