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CD Projekt RED Execs Discuss Cyberpunk 2077’s Troubled Journey and Future Improvements

In anticipation of the release of Cyberpunk 2077: Phantom Liberty and the fundamental changes in version 2.0, CD Projekt RED has finally fulfilled the promises made before the game’s release.

In a new documentary Ard Media CD Projekt RED execs talk about the game’s journey, particularly its disastrous launch. Particularly memorable was Sony’s decision to remove the game from the PlayStation Store due to its buggy state.

Pavel Sasko, quest director, says:

Phantom Liberty is our final word. This is what we would like to show the players.

He also admits that the team had too little time to polish it into a state the studio could be proud of.

Studio head Adam Badowski admits that the team should have spent more time technically refining the game. Miles Tost, level designer, compares the project to The Witcher 3 and talks about the difficulties of creating the first Cyberpunk game.

Sasko also points out problems in development methods, admitting that many were unaware of what stage the game was at. Badowski admits his guilt, saying that he focused on the game world and missed the technical side.

Toast adds that after Witcher 3 the team repeated many of the same mistakes. “The project was much larger and more complex, and we just fell flat on our face.”

Many CDPR employees considered leaving the company following the launch of Cyberpunk 2077, while others decided to fix the game. Sasko recalls that he stayed with the company because of Cyberpunk, despite the difficulties.

As a result, despite all the difficulties, CDPR continues to work on improving Cyberpunk 2077, striving to provide players with a better experience.

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