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CD Projekt Red Exec Mocks Ubisoft’s Failed ‘AAAA’ Game Label




CD Projekt Red Executive Pokes Fun at Ubisoft’s Failed Attempt to Label “Skull and Bones” as AAAA Game

CD Projekt Red Executive Pokes Fun at Ubisoft’s Failed Attempt to Label “Skull and Bones” as AAAA Game

Game Publisher-Targeted Ridicule

In a recent development, a CD Projekt Red executive slyly mocks Ubisoft’s unsuccessful endeavor to designate their game “Skull and Bones” as a AAAA game. This move comes as a playful jab at the industry’s increasing labeling of games with successive “A”s, signifying exorbitant production costs and attempt at defining quality through marketing gimmicks.

Ubisoft’s Failed AAAA Aspiration

Ubisoft previously tried a similar marketing move when they released their multiplayer pirate ship adventure, “Skull and Bones,” earlier this year. In an effort to justify the game’s $70 price tag, Ubisoft’s CEO, Yves Guillemot, referred to it as a “AAAA” release. However, this claim was met with strong disagreement from beta players who felt the game didn’t justify the price tag.

CD Projekt Red’s Response

During a recent financial Q&A, CD Projekt Red’s investor relations VP, Karolina Gnaś, lightheartedly addressed Ubisoft’s comments. When asked whether CD Projekt Red would reconsider its AAA-only stance in light of Ubisoft’s labeling, Gnaś humorously responded, “Ours will be AAAAA.” This remark indicates CD Projekt Red’s ambitious plans to exceed the existing AAA label and redefine game development.

The Escalation of AAA

The escalating budgets of modern video games have rendered the AAA category unsustainable. “Skull and Bones” aimed to pioneer a new category with its AAAA designation. Now, CD Projekt Red is on a daring mission to push the boundaries even further with the world’s first AAAAA game, raising the question of who will follow suit and create the world’s first AAAAAA game.

Teasing Upcoming Titles

While playfully challenging the AAA concept, CD Projekt Red also shared tantalizing details about the upcoming “The Witcher 4” and the sequel to “Cyberpunk 2077.” In addition to divulging gameplay elements and new mechanics, they confirmed that AI won’t replace human developers in the production process. The studio’s commitment to enhancing the experience showcases their dedication to innovation and player satisfaction.

Skull and Bones Review

In less lighthearted news, our review of “Skull and Bones” concludes that the game leans towards being a tedious grind with inadequate rewards. Our findings place a spotlight on the importance of creating games that strike a balance between challenge and player gratification.

Disclaimer: The views and opinions expressed in this review are solely those of the author and do not necessarily reflect the position of our publication.


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