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Call of Duty: Modern Warfare III Launches with NVIDIA DLSS 3 and Reflex Deep Learning Technologies

Written by: Najwa Taha

Last week, Alan Wake 2 wowed us with stunning visuals powered by NVIDIA DLSS 3.5 deep learning technology with Ray Reconstruction. Preparations for the holidays continue this week with the launch of Call of Duty: Modern Warfare III with NVIDIA DLSS 3 and NVIDIA Reflex deep learning technologies, all of which will be enabled by the new Game Ready Driver for Call of Duty: Modern Warfare III.

Call of Duty: Modern Warfare III headlines an impressive list of eight new deep learning games that include Desynced, Jusant, RIPOUT, RoboCop: Rogue City, The Talos Principle 2, and more. Additionally, DLSS 3.5’s Ray Reconstruction technology is coming to NVIDIA Omniverse.

Call of Duty: Modern Warfare III Edition with DLSS 3, Reflex, and more!

Early access to the Call of Duty: Modern Warfare III campaign begins on November 2nd for all pre-purchases, followed by full release on November 10th. GeForce gamers can accelerate frame rates with AI-powered DLSS 3, or maximize image quality with DLAA antialiasing, making gameplay more responsive with NVIDIA Reflex on day one of Call of Duty: Modern Warfare III.

Double the performance in Call of Duty: Modern Warfare III with NVIDIA DLSS 3

In the built-in benchmark in Call of Duty: Modern Warfare III, maxing out all settings at 4K increases performance by 1.8X on average when DLSS 3 is enabled, enabling the maximum setting to play at over 100 fps on the GeForce RTX 4070. And up to 200 fps on GeForce RTX 4090.

At 1440p, DLSS 3 boosts performance by 1.6X, enabling 100fps+ gaming on the full range of GeForce RTX 40 Series graphics cards, and up to 240fps gaming on the GeForce RTX 4090.

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