Home » Technology » Brother Island is very lost: “Assassin’s Creed” realizes what I can’t do ….. | XFastest News

Brother Island is very lost: “Assassin’s Creed” realizes what I can’t do ….. | XFastest News

Recently, in a “DidYouKnowGaming?” File, the blogger mentioned some interesting things between Hideo Kojima’s development of “Metal Gear 4” and “Assassin’s Creed”. Kojima revealed that he and his team were “very disappointed” after Assassin’s Creed was released because it did.Metal Gear Solid 4 guns of the Patriots“What can not be done.

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Hideo Kojima on “Metal Gear Solid 4 guns of the Patriots”Had so many ambitions that they were largely unattainable.

In an interview with G4 in 2009, Kojima was asked if his original vision of the game was different from the final product, and he replied: “It was different from the beginning, when we were in the ‘final product conception phase’. stage. During development, when we saw the PS3 in action, we realized its limitations (performance), etc., we changed our vision and goals. “

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In the interview, Kojima explained: “At first we only heard rumors about this machine: we can do anything with it, it’s a monstrous machine.

So we set our dreams too high because we believe it can do anything. He continued: “When we looked at the real machine, it had a lot of limitations, some things we could do and some we couldn’t. It’s not about PS3 performance, it’s our overthinking.”

At first, Kojima apparently hoped that “Metal Gear Solid 4 guns of the Patriots“It may be the size of GTA, but due to the hardware limitations of the PS3 and its management responsibilities, it ultimately didn’t come to fruition.

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In 2008, in “Metal Gear Solid 4 guns of the Patriots“A few months before release, Ubisoft launched the original” Assassin’s Creed. “It accomplishes some of the things Kojima wanted to do.” I think Assassin’s Creed is great because it really implements the basic concept that MGS4 started with: you can go. anywhere in the environment, you can climb anywhere, you can run anywhere “.

Kojima continued: “We wanted to give up[all’epoca]because it was so hard, but when Assassin’s Creed came out, we saw they got what we really wanted. days after we came out, our mood was very low. “

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