Bloomberg journalist Jason Schreier citing 20 current and former CD Projekt employees toldwhat exactly led to, to put it mildly, a problematic launch Cyberpunk 2077.
The ambitious action role-playing movie was announced back in 2012 year, however, the studio got down to work only at the end of 2016. At the same time, the game underwent a major reboot, including a change in perspective (from third person to first).
At the helm of this incarnation of Cyberpunk 2077 was the head of CD Projekt Adam Badowski – many key employees did not agree with the direction of the project’s development chosen by the new leader and left the studio.
CD Projekt has given too much attention, according to some Cyberpunk 2077 developers, to impressing outsiders. The worst manifestation of this desire was 48 minutes excerptshown in summer 2018.
That demo is almost completely fake: the gameplay systems were not ready (hence so many cut features like ambushes on cars). Employees believe that the months it took to create the presentation should have been spent on development.
In addition, CD Projekt aimed to develop the technology behind Cyberpunk 2077 in parallel with the game itself. As one of the team members put it, it’s like driving a train in front of which rails are simultaneously laid out.
Ex-CD Projekt sound programmer Adrian Jakubiak recalled how at one of the meetings his colleague asked the question whether the company will cope with such a technically complex project in the same time frame that it went into creation The Witcher 3: Wild Hunt… Someone answered: “We’ll figure it out along the way”.
The problem of unrealistic timing has plagued CD Projekt throughout the production of Cyberpunk 2077. E3 2019 announced that the game would be released on April 16, 2020 – fans were delighted, but the staff could only scratch their heads.
The fact is that, judging by the progress of the team at that time, Cyberpunk 2077 would have been completed by 2022 (!). The developers even began to joke and argue about when the project would be postponed, but the management ruled out such a scenario.
The plan was to release Cyberpunk 2077 on PC, PS4 and Xbox One prior to the announcement of new consoles from Sony and Microsoft, and then tackle next-generation versions that would go free to owners of the game on older consoles.
At the same time, the engineers realized that PS4 and Xbox One would not cope properly with such a complex game as Cyberpunk 2077. The management dismissed concerns, citing the success of The Witcher 3: Wild Hunt.
By the end of 2019, the bosses still realized that the transfer could not be avoided, and in mid-January 2020 postponed the release of Cyberpunk 2077 from April to September… Two months later, the world was rocked by the COVID-19 pandemic, and employees had to work from home.
IN post-release video of apology CD Projekt co-founder Marcin Iwinski said that remote mode has complicated many processes that would normally be taken for granted. The premiere, meanwhile, has moved to November.