Blizzard Entertainment has nerfed Castle Nathria, one day after the worldwide launch of the raid in the expansion de World of Warcraft Shadowlands .
Players have been struggling with the heroic version of the raid, failing to progress and taking down what would normally be considered easy bosses at this early stage of the expansion.
Even leading guilds, like Europe’s Echo and Australia’s Honestly, have hit a brick wall, with all but North America’s limit of complexity failing to beat Sludgefist, the seventh boss of the raid.
Ahead of Mythic Castle Nathria, which is scheduled to launch next week, Blizzard has made some tweaks, bug fixes, and improved bosses. Huntsman Altimor, Hungering Destroyer, Lady Inerva Darkvein, Sun King’s Salvation, Artificer Xy’Mox, and Sludgefist have all received changes in one way or another.
Here is the full list of changes for Castle Nathria.
Huntsman Altimor [19659008] Resolved an issue that caused Sinseeker’s damage over time to increase too aggressively with raid size on all difficulties
Sinseeker’s casting time increased to 5.5 seconds on all difficulties (was 4 seconds)
Devour Soul buff reduced to 100 percent on Normal Difficulty and 150 percent on Heroic Difficulty (was 200 percent)
Devour Soul duration reduced to 30 seconds on Normal and Heroic difficulties (was 60 seconds)
Hungry destroyer
- Hungry Destroyer will now target one less player when casting Gluttonous Miasma on Normal and Heroic difficulty
- Hungry Destroyer’s Volatile Expulsion cast time has been increased to 4.5 seconds on Normal difficulty (was four seconds conds)
Lady Innerva Darkvein
- The Hungry Destroyer will now target one less player when Harnessed Specters are less likely to use Doom while a tank is engaged to them
Salvation of the Sun King
- Soul pedestal healing increased substantially in all difficulties
- Enemies in this encounter now go berserk after 14 minutes on Normal and Heroic difficulties.
- Rockbound Vanquisher’s Concussion Smash damage reduced by 15 percent on Normal and Heroic difficulties
- Crimson Flurry’s initial damage and damage over time reduced by 15 percent on Normal and Heroic difficulties
- Kael’thas’s Shadow Ember Blast reduced by 20 percent on Normal and Heroic difficulties
- Fixed an issue where the Shadow of Kael’thas could not disappear when defeated
artist Xy’Mox
- Glyph of Destruction Periodic damage over time reduced by 50 percent from the normal iculty difference
- Rift Blast cast time increased to 3.75 seconds on Normal difficulty (was three seconds)
- Rift Blast damage reduced by 18 percent on normal difficulty.
- Fleeting Spirit now summons two spirits in a 10-person raid, scaling with a raid size of up to six spirits on all difficulties
- Limited the number of specialized healing players that can be targeted by fleeting spirits on all difficulties
- Extinction Seeds of Extinction’s cast time increased by two seconds on Normal difficulty [19659012] Mud fist
- Fixed an issue where Gaze of Hate would sometimes not cast immediately when Mud Fist reached 100 Rage Points
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