If you’re looking for a way to quickly and efficiently build any platform structure, Blender has a built-in platform generator with Geometry Nodes that includes many options for controlling maintain and customize your model.
The basic operation of the device is that it will be at each column vertex, at each support beam edge, and at each plane it will create tables, following the general direction of the face. There are many ways to customize the position and scale of each part, choose different styles for the stage with the ability to scatter objects on it, and control scatter fields.
To start, just add a plane and a Geometry Node called Platform Generator in the Modifier tab, then model the shape of the platform using quads. Although the faces that make up the structure do not necessarily have to be aligned, alignment where possible will ensure that there are no beams or similar that cross over.
The Modifier tab is divided into sections that contain parameters for different parts of the platform:
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In general there are general parameters such as the angles at which the stairs start to generate and whether you want to arrange the corners.
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The platform has options to create up to two layers of charts on a surface and to share a collection of meshes on each face of the platform.
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Supported are options to create beams on each edge of the geometry to create a mesh on which rows of panels can be placed.
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The base has options to create columns or walls to support the structure, with the ability to choose soil accumulation to ensure the base is in line with the height of the ground.
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There are options to create rails on each vertical edge
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Staircases and ladders include limitations for stairs and stairways placed on highly inclined surfaces.
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Detailers have the option to add details such as bridges and hanging ropes.
Each component has the ability to use ready-made assets or a procedural mesh.
As for the options you create, you can change the length and width and rotate randomly to get more variation. For planks or beams, you can place materials at the very end of the part to add end caps, or at a junction, that is, at the end of the part before changing the length to add details such as ropes. added
Assets must also be aligned in a specific way to avoid confusion.
Platform Generator requires Blender 4.1. A You can download the tool on Gumroad – including free, or small payment for “coffee”.