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Barcelona hosts the largest congress of video games from Europe

Although the confinement has ceased to be (for the moment) a reality, the lovers of video games have a compelling reason to keep locked up at home. Tomorrow starts the Gamelab Barcelonathe International congress of video Games and Interactive Entertainmentin which will be its first edition, go completely digital, a decision forced by the social limitations imposed by the pandemic coronavirus Covid-19.

Tuesday 23 to Thursday 25 of June, the call more important of Europe, will bring together the elite of the sector to discuss the present and the future of the game industry. This year, Gamelab Barcelona will count with the participation, via telematics, with big names such as Amy Hennig, president of New Media Division and co-creator of the series ‘Uncharted’; Phil Spencer, executive vice president of Gaming in Microsoft and head of Xbox; Mike Pondsmith, creator of Cyberpunk 2020; Kiki Wolfkill, executive producer of the series ‘Hallo’; or Minh Lee, designer of the veteran’s phenomenon ‘Counter Strike’.

The current social situation has led to Gamelab to offer partially free the access to the program of workshops, lectures, professional seminars and colloquia that have been organized during the past few months. Attendees will also have the opportunity to make contacts to develop their projects and to find job in the best studios.

Partially free

To adapt to the complicated situation of mobility and economic of this year, the Gamelab does not only take place online but a large part of its activities will be free, and others will have discounts of 80% to make the congress more accessible.

This fair, one of the most powerful in the world, it is celebrated from the year 2011 in Barcelona, a fact that has led to the Catalan capital to become an important point of connection to the world of video games. Despite the difficulties, the celebration of the Gamelab allows you to regain some normalcy in a sector that, despite appearances, it also provides a strong impact on their accounts because of the pandemic the Covid-19 and the more than two months of confinement. According to the Spanish Association of video games (AEVI), the market for ‘gaming’ national might suffer an economic setback of up to 50 million euros per month.

It is for this reason that, in addition, Gamelab this year includes in its agenda a series of talks on the post-coronavirus that is drawn to the sector, in which influential public figures assess risks and opportunities for the growing cultural industry of the video game.

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